Showing posts with label game hints. Show all posts
Showing posts with label game hints. Show all posts

2009-11-19

Elona Shooter: Party skills

The following is an overview about the party skills capability of each character class. Please note that the Guardian can not be chosen as a player class.

Rogue:
Quick eye (Increased chance of good events while searching town)
Active (Chance of gaining bonus AP every day). Maxes at 10, +1 – 10 extra AP per day when it fires.
Negotiator (Better reward for completing a day)
Threat (Enemies move more slowly). Maxes at 10, 21% slower.

Guardian: (computer only)
Insurance (Receive GP every time an enemy hits the castle). Maxes at 10, 11 GP per hit.
Supplier (Recharge time of usable items reduced). Maxes at 10, 200%
Love (You gain gold when one of your sisters explodes). Maxes at 10, 55gc/sister.
Accountant (Cheaper wages). Maxes at 10, 43%.
Leadership (Faster aiming). Maxes at 10, 52%.
Defender (Chance of fully blocking damage to a wall on any given hit). Maxes at 10, 23%
Threat (Enemies move more slowly). Maxes at 10, 21% slower.

Noble:
Accountant (Cheaper wages). Maxes at 10, 43%
Active (Chance of gaining bonus AP every day). Maxes at 10, +1 – 10 extra AP per day when it fires.
Cook (Extra bonus exp when you Dine)
Taunt (Spend 2 AP to raise enemy HP and reward). Maxes at 5, +60% reward (Bonus hp unaffected by rank)
Insurance (Receive GP every time an enemy hits the castle). Maxes at 10, 11 GP per hit.

Duelist:
Engineer (Mods are stronger if applied when you have this). Maxes at 10, 52%.

Ranger:
Breeder (Increased income from chickens). Maxes at 10, +63%.
Active (Chance of gaining bonus AP every day). Maxes at 10, +1 – 10 extra AP per day when it fires.
Supplier (Recharge time of usable items reduced). Maxes at 10, 200%
Scavenger (Increase chance of items dropping)
Leadership (Faster aiming). Maxes at 10, 52%.

Hunter:
Cook (Extra bonus exp when you Dine)
Engineer (Mods are stronger if applied when you have this). Maxes at 10, 52%.
Scavenger (Increase chance of items dropping)
Breeder (Increased income from chickens). Maxes at 10, +63%.

Sheriff:
Quick eye (Increased chance of good events while searching town)
Leadership (Faster aiming). Maxes at 10, 52%.
Defender (Chance of fully blocking damage to a wall on any given hit). Maxes at 10, 23%
Taunt (Spend 2 AP to raise enemy HP and reward). Maxes at 5, +60% reward (Bonus hp unaffected by rank)
Insurance (Receive GP every time an enemy hits the castle). Maxes at 10, 11 GP per hit.

Militia:
Taunt (Spend 2 AP to raise enemy HP and reward). Maxes at 5, +60% reward (Bonus hp unaffected by rank)
Love (You gain gold when one of your sisters explodes). Maxes at 10, 55gc/sister.

Sniper:
(CANNOT GAIN PARTY SKILLS)

Walkthrough: Elona Shooter (Hard Mode)

This guide will show how to (rather easily) reach day 150+ in Elona Shooter. It also works in Hard mode, although you might want to make sure to back up your save games from time to time. This is explained in another blog entry.

First, make sure you are familiar with the game and good at aiming. Check out the general section about Elona Shooter; there is a lot of info about what to do in between battles.

Class selection and team members

This guide is based on using the Rapid Bowgun. In my opinion, it is simply the best weapon there is in the game. And since Bowmaster is essential with all bows, there are only two choices regarding class selection: Hunter or Noble. Personally, I prefer the Hunter, because I like having Cripple Shot available and the Noble cannot learn that skill. With it you can slow most enemies to a stop later in the game.

The Noble, on the other hand, has by far the best class skill in the game and can level incredibly fast with this experience bonus. He eventually gets Accountant, Taunt, Active, Cook, and Insurance. I often take one NPC Noble as he can learn a lot of skills and pick up the party skills you don’t have or focus on. In any case, you will need one Hunter in the party for Breeder and Engineering; Scavenger is another nice skill to have.

So, one NPC slot is taken for the Noble. As for the second team member, I recommend Ranger. The Ranger comes with a Big Gun and can learn Da Bomb and Anti Armor. Give him a Gravity Gun and he will wipe the floor with the enemies in no time. Plus, his class skill gives Rampage bonus to the whole party! Some people prefer Milita with Gravity Gun, but that is just a matter of personal taste. I like the Rampage bonus more than the Grenade skill.

That leaves one other teammate. I usually choose the Guardian because of his incredible amount of party skills (Insurance, Supplier, Love, Accountant, Leadership, Defender, Threat). Aside from that, the Guardians class skill helps prevent damage to the castle and, most of all, he is awesome with the Laser Pistol.

In fact, if you choose Hunter as your player class, you will even get a Guardian for free: the Little Girl. Altough it starts out with poor skills (Aiming and Teamwork lvl.1) and the worst weapon ever - the Long Bow. But that little girl will become angel of doom when equipped with a Laser Pistol with 5+ modification slots. Also, I found that she usually improves her aiming and teamwork skills pretty fast. So just keep her in your party, but make sure to exchange her Long Bow for any other Small Gun weapon soon, like Pistol, or preferably a Machine Pistol.

Skill selection

Your Hunter needs to learn Bowmaster and Cripple Shot as soon as possible. Focus on these two skills in the beginning. Your might need to throw in some levelling for Rifle in case you find a nice weapon - maybe even a Rapid Bowgun. But because they are somewhat hard to come by, you will probably have to use a Hunter's Rifle in the meantime.

A Hunter's Rifle is in any case good to take along because you can take out airborne enemies somewhat fast, especially when compared to the bow weapons. But in the long run, the Bowgun is the one to go for.

Once Bowmaster and Cripple Shot are well progressed, switch over to Engineering. Together with Active, it is the most important party skill. Max out Engineering as soon as you can because it will give you a bonus whenever you put a mod into a weapon. Other party skills you should get and ramp up next include Leadership and Breeder.

Once your NPCs cannot improve any more decent other skills, and have a sufficiently high gun skill, I recommend levelling only Reloading from that time on. This will give a nice number of Gravity Gun rounds on the screen and make your life a lot easier.

Item selection

Try to get hold of a Rapid Bowgun with 5 or 6 mod slots as soon as you can. This can take dozens of days, but in the end it will be worth it. In the meantime, use a good Hunter's Rifle or a lesser Bowgun.

Give both your Ranger and your Noble a Gravity Gun as soon as you find some. Until then, let them train Big Gun with a Cheap Worn HMG. Your Guardian should use a Machine Pistol until you can get hold of a Laser Pistol.

Generally, weapons with a high number of mod slots (ideally 5 or 6) are the best you can get because they will become insanely powerful once properly modified. You will need to upgrade them from time to time though. Whenever you upgrade a weapon, the most recently added mod will be destroyed. That's why you need to put some lesser mod into the last slot before upgrading. An never ever put a rare mod into the last slot, because then you cannot upgrade the weapon without losing that mod!

So, since you are a Hunter, you need a 5+ slot Rapid Bowgun. Let's just assume that you have already even found one with six slots. In that case, I recommend the following mod selection:
- 2x Damage lvl3
- 2x Rapid Fire lv3
- 1x Anti Armor lvl3
- 1x Impact

Let me explain that a bit. Impact is an absolute MUST. You should have one installed at all times, even if it is just a lvl1 mod. It makes things so much easier being able to push back enemies who are already attacking the castle. Also, it will keep Archers and Dragons from Shooting!
Because the Impact level doesn't matter as much as with the other mods, and because Impact is not that hard to find, I recommend that you should always install Impact as the last of all mods. That is because during upgrading, the most recently installed mod will be destroyed (as mentioned already).

Anti Armor really helps with the Tanks and Ballistae. Install and watch your Arrows slice through those annoying contraptions.

Damage is an essential mod to any weapon. Particularly in combination with Rapid Fire, this rocks. Some people prefer having more Rapid Fire mods, but for me, having two of both worked out great.

The above applies also to your NPCs weapons, except that their weapons usually don't benefit from Rapid Fire, so you might not want to keep those for yourself.

How to find good items and mods

Whether or not you find good weapons over time all omes down to probabilities. And there are several things that you can do to improve the odds:

First, make sure to max the shop's inventory size out soon: The more slots there are, the more likely it gets that there is an item you actually need.

Second, spend all APs you don't really require on refreshing the shop's selection. It increases the chances to find good stuff.

Third, if you are into that kind of stuff, you can utilize the Reload procedure. Whenever you are about to reach a boss day, and the loot/prize is not satisfactory, just reload and replay the day. Just make sure to do this before the game autosaves, i.e. do it before leaving the summary screen that displays money and skill gains.

How to survive the later days

Once you have survived the first two waves (day 80+), you probably have played with the right strategy. Now you just need to upgrade your weapons and your villa from time to time and perhaps be on the lookout for better weapons and mods.

Usually, around day 100, your villa should be at level 10. With a good bowgun and teammates though, you probably don't even need that.

I hope you can manage to do so. Please let me know if I missed anything!

2009-11-03

Elona Shooter: Medals

The following is a list of all medals a player can earn in Elona Shooter.

Erm, please excuse the bad formatting. You have to scroll down to see the table. I'm working on it.









































Newcomer -Free medal
Experienced+100 GP Starting MoneySurvive for 10 days
Survivor+200 GP Starting MoneySurvive for 20 days
Veteran+300 GP Starting MoneySurvive for 35 days
Elite+500 GP Starting MoneySurvive for 50 days
Savior+750 GP Starting MoneySurvive for 80 days
Chosen one+1000 GP Starting MoneySurvive for 150 days
Chicken Lover+5% Egg RevenueOwn 30 chickens
Chicken Prince+15% Egg RevenueOwn 60 chickens
Chicken King+30% Egg RevenueOwn 120 chickens
Sister Lover+10% Bomb DamageOwn 10 sisters
Sister Mania+20% Bomb DamageOwn 20 sisters
Sister Master+30% Bomb DamageOwn 30 sisters
Novice Defender+1% Wall AbsorptionScore 1 perfect game
Skilled Defender+1% Wall AbsorptionScore 3 perfect games
Adept Defender+1% Wall AbsorptionScore 7 perfect games
Master Defender+1% Wall AbsorptionScore 10 perfect games
Hunter's AwardUnlocks Ranger ClassCreate a lvl 10 Hunter
Rogue's AwardUnlocks Duelist ClassCreate a lvl 10 Rogue
Sheriffs's AwardUnlocks Noble ClassCreate a lvl 10 Sheriff
Militia's AwardUnlocks Sniper ClassCreate a lvl 10 Militia
KillerStart with Luck+1Score 10 critical kills in one battle
AssassinStart with Sense+1Score 30 critical kills in one battle
KillerStart with Accuracy+2Score 50 critical kills in one battle
Prayer+1AP chancePray 15 times
Provoker+1AP chanceTaunt 10 times
Boomer+1AP chanceHold 10 parties
Gun Mania+15% modding bonusRecycle a gun 10 times
RobberStart with Robber+2Rob the museum 20 times
Hard BadgeStart with +1 inventory slotGet the Hard badge on Kongregate
Impossible BadgeStart with Fame+20Get the Impossible badge on Kongregate
Kongregate3% Wage discountClick on the Kongregate banner
Ragnarok SurvivorStart with Luck+1Survive Ragnarok. Surprise!
Ha-na-bi+25 FireworksWatch the fireworks for a while
ElonianAllows importing to ElonaBeat the first round (i.e. 50 days)
HardcoreStart with Sense +1Survive 20 days in hardcore mode
Ultimate HardcoreStart with Gravity GunSurvive 40 days in hardcore mode
RNG AwardStart with Luck+3Survive 80 days in hardcore mode

2009-10-29

Elona Shooter: General issues and strategy

Rarely can you find a flash shooter with such a deep and captivating atmosphere as this. It is a truely amazing castle defender shooter, which involves many RPG aspects giving it a deep and fascinating atmosphere and great playability. I find it highly addictive (which is good).
Elona Shooter is based on the rogue-like RPG Elona and can be played e.g. on Kongregate.

For a list of skills in Elona shooter, see the Skills section. There is also an overview about which class can learn which party skills here.

And finally, my guide to day 150+ is finished!! Please find it here.

The following are some basic observations and tips. It is a long list, I know. But if you have any progress issues in the game, this should help you. And please let me know if you have any corrections/comments etc.

What to do if you screwed up
As the game is mostly based on randomness, you will have to restart very often - especially as a beginner. Check out the article about how to back up flash game savegames if you are tired of being punished for having bad luck again.

How to buy chickens and sisters
Yes, there is a page two on the tower menu. Yes, a lot of people don't know that, and I also noticed only after a while. In it, you can buy e.g. chickens (which you should!), upgrade the Smith so that there are more weapon slots, or buy a Villa so that you can hold parties to increase damage for the next day.

Manual Reload
With many non-automatic weapons (e.g. Hunter's Rifle, Shotguns) it is a MUST to reload after every shot. The delay will be barely noticable, but avoids the incredibly long timeout for a full reload when the weapon is empty.

Some skills cannot be levelled up
For example, the Assassin medal gives every character a starting skill of Sense+1. The Hunter class, for example, cannot gain this skill under normal circumstances. So, the Hunter cannot level up that skill, which makes the situation rather confusing because it is there, and you can focus on Sense as long as you want, it will never go up. In a way, that skill slot is blocked. On the other hand, a Hunter can not learn so many skills anyway.

Party skills
It does NOT give any benefit to have one Party Skill learned by multiple characters in a party. It clearly says so in the games' documentation. Some people claimed e.g. that having several characters learn "Active" would give more AP. That is not true.

Aiming issues
  1. If you have trouble aiming because the game screen is too small, just zoom in with your browser (press CTRL and +) until the flash window almost fills all of your screen. I have tested that with Firefox only, might not work with IE, Opera, etc. On the other hand, some people might like the smaller flash size because they will not have to move their mouse so far for aiming...
  2. The size of the crosshairs in combat varies. The bigger they are, the less your accuracy will be. A very small crosshair, on the other hand, indicates that you will hit almost exactly where you aim at.
The Ragnarok Sword
Once in a while you will find the Ragnarok Sword. If you use it in combat, all hell will break loose upon you. You need to have some very good equipment (e.g. Rapid Bowguns, Gravity Guns and/or Rocket Launchers and/or Grails) in your party to beat the wave.
The chicken way out of this is to use the sword at the end of the day, right before the finishing screen appears. That is a good way to get the medal in the first place, like when you find the sword on day 1 or 2, which happens suprisingly often. Takes the fun out of it, though. Defeat the Dragons you must, young Skywalker!
One note after having reached day 150+: Once you have come this far, you will laugh at Ragnarok. My noble with his Rapid Bowgun Mk-15 slices them in half before they can even think of firing.

Perfect Games
It is usually a good idea to go for perfect games, as you gain a lot more money out of it. A game is marked perfect, if the castle health is full at the BEGINNING OF ALL WAVES. Hence, having the repairman on level 1 or 2 makes this a lot easier, because they repair the castle automatically BEFORE each wave. E.g., if your health is 51/54 because three chickens hit you, and repairman is on level 1, they will heal 4 HP before each wave, giving it full health again.

Titles and Fame
Promotions (i.e. the ability to "Claim Title") occur on certain days. For example, on day 100, you can claim the title "King". It seems that there is no connection to fame, as some people say. Actually, I have no idea what fame does. Perhaps, fame will get a meaning in a future update of the game.

Also, there is the Impossible Badge medal that gives +20 to starting fame. Since the medal is fairly hard to achieve, perhaps even the hardest there is, one might expect that fame plays an important role. But again, I did not find any evidence for that.

Inn Activities
  1. Don't spend too much money on the museum. The gain is not really high, especially when there are not many medals.
  2. The two empty slots in the bottom row of the Inn menu are probably reserved for future updates.
  3. Taunting multiple times in the same day has a great effect on your reward, but not as much on the enemy health! I taunted 5 times on day 23 and got 5000+ gold on day 24.
  4. After day 100 or so, you will get a major portion of your money by taunting. The big advantage of taunting over most of the other income sources is its good scalability with the costs (Upkeep, Wages, etc.). That is in contrast with e.g. the museum, which provides almost constant revenue every day.
  5. The Villa becomes essential after day 50 or so. You should spend all spare money there. There is no maximum level for it, but having it upgraded to level 10 around day 100 along with some neat equipment will make things a lot easier. Party on!
Team mates
When hiring team mates, they should have level 10+ in both Aiming and Teamwork, except if you hire them before day 10. In any case, make sure they improve in both skills, because sometimes there are NPCs that do not level up there anymore.

Tower Updates
  1. Little sisters are nice to have, especially with the Love skill which gives an amount of gold per sister shot. But you should not buy more than 30. First, they get way too expensive after Lvl 20-30. Second, they tend to roll off the visible screen area if you have more than around 40, making those useless.
  2. Buy lots of chicken. They really pay off later in the game. But no more than 120, as they become somewhat expensive around that.
  3. From my experience, the looter and trainer updates don't give many benefits. Don't spend money there unless you can really afford it.
  4. Similarly, you should not update the museum until day 30+. With all medals, it gives less than 300 gold per day on update lvl 1.

2009-09-02

Strategy and tips: Dungeon Defender

One of my all-time favourite flash games, Dungeon Defender, is a unique Tower Defense game with some RPG elements. It was created by Greyhoundgames.com.

In this chapter, I will explain basic tips and strategies which apply to all levels. I am also going to post walkthroughs for levels 4 and 6 to 9 (but not for levels 1-3, since they hardly require any serious thinking). Here is a quick overview linked to the walkthroughs:

Level VI
Level VII
Level VIII
Level IX


Skill deployment
During the first three levels, I recommend putting everything into avatar development (i.e. attributes). It gives you a lot more damage output and lets you survive better.
From level 4 on, it really depends on the level what to choose. The right skill allocation can make the difference in winning a level. Usually, you want to have three points in either the manticore or the centaur tree, and the rest in the avatar tree. I will point out the optimal skill deployment for each of the levels in the corresponding walkthrough.

Lair Placement
Two rules make for maximum effect when placing lairs:

1. Place lairs first where there will be the most contact with enemies:
Ranged created should be placed close to the spawning points so that they can engage the enemies immediately. But keep at least one and a half sqaures distance because otherwise the "explosion of good" that occurs when your creature is too close to a spawning enemy will wipe out all your troops inside its radius.
Melee fighters can be placed a long distance away, as long as their patrol radius covers the enemy path. Generally, it is best to always set the patrol radius to maximum. Althought this means that your troops will die more frequently, they will gain much more experience that way and kill the enemies earlier.

2. Avoid placing lairs in the path of enemies:
Doing so implies the risk of the enemies running over and destroying your lair.

Save money!
Try to conserve money: Build only as much as necessary to survive. If you have about 500 to 1000 gold coins of trease, buy one or more depots, as they will greatly increase your income.


Check your inventory frequently
Usually, it is a good idea to change the inventory control from auto to manual. That is because the AI just prefers the newer items, even if the currently equipped item is superior. For the Wizard, e.g., you will want to have as much Haste and Magic bonusses as possible.


Lairs
Goblins: They are the basic creatures. I am not a big fan, although they might be of some use when you place them in large numbers. Usually, after level 2 I do not buy goblins at all.

Minotaurs are very useful melee fighters, especially with their first upgrade which gives them a 30 percent speed increase. Even in the later levels where elementals are available, it is good to have some minotaurs for the sake of numbers.

I am going to finish this chapter soon. In the meantime, enjoy this truly great game!

2009-05-12

Game hints: Sonny 2

Sonny 2 is a fabulous flash game created by Armorgames. I already played the predecessor a while ago and liked it a lot. The sequel now is pretty similar. It contains more storyline, though, and luckily there are fewer bugs this time.

Here are couple of strategical hints that I found quit useful. I will continue to update and enhance these as I play the game.

If you have any additions or questions I am looking forward to your comments.

I am playing Biological on Heroic mode after having completed it on Challenging. Between the fights, put most points into vitality and some into strength and speed to deliver at least a little punch and have a good chance of hitting/crit/evasion. When buying or selecting items, keep those which add most to vitality and strength. Do NOT waste any points on Instinct, it is useless for the Biological.

Update for zone 6 and 7:
Starting with the second encounter in zone 6, you will need to be able to inflict lots and lots of damage. Usually, you have to respec there and put EVERY point into speed from there on. I will explain more in the walkthrough for zone 6.

Teammates
After a while you will get NPCs to join your party. In the inventory screen you can control which characters are part of your team by shift-clicking on their portrait.

When a fight starts, put Veradux to Relentless mode, to make sure that he attacks the same opponent in subsequent turns and to make it more predictable which one he attacks. On Relentless, he will attack the one with the lowest HP count. When the opponents have the same health, he usually picks the topmost enemy, so I usually engage that one too.

Roald kan be kept on Relentless most of the time. Only if you need his healing support effect it makes sense to temporarily switch him to Defensive.

Learn Crystallize as soon as possible and put all available points in it. It really helps making fights easier. If you encounter several opponents, you can keep some of them stunned with it. And for single opponents, use Crystallize to get a break to cooldown spells and heal your team.

Pause in Heroic??
A very useful "feature" I discovered accidentally when taking on the Mayor in zone 5. If you do a right-click on the game screen, there will be a context-dialog related to the browsers Flash plugin. Nothing special, but the good thing is: The game pauses while the dialog is displayed. Naturally, this is the case on Heroic difficulty as well, giving you endless time to think about your moves and effectively neutralizing that annoying timer... Enjoy!
EDIT: Apparently this does not work with all browser/OS combinations. It definitely works in Firefox under MacOS X.

Equipment
When I played the game, I went through two phases of equipment selection.

During the first five zones, I focussed on vitality-boosting equipment mostly. Afterwards, speed has absolutely highest priority, so you will want to put aside some nice clothes that increase your speed during the later zones.

You can (but most likely will not want to) respec to the speed build earlier than zone 6. That is because the Biologicals most destructive combo (Toxicant Form, Shadow Blend, Agile Exposure, Withdrawal) requires a lot of ability points. Additionally, some supporting spells like Crystallize, Disrupt, Reform and Integrity are mandatory.

Zone 1-5: Always prefer equipment with high vitality bonus, also for your teammates. Furthermore, I found it best to have Sonny have the lowest speed, but the highest HP.
The high HP count makes enemies attack you the least, and instead punch your teammates more, thus ensuring that you will be the Last Man Standing. That's especially nice because your NPCs completely fail at finishing off more than one enemy on their own.
Second, the low speed allows your teammates to carry out their moves before you do e.g. cast Crystallize, or Subversion. You will deliver a lot more damage especially if you need to stun-lock an enemy.

Zone 6-7: Select equipment first of all by its speed bonuses, and secondly by vitality. That helps in case you get hit a lot. Also, since you will have the lowest HP count of your team, most attackers will focus on you. Due to the high speed, they will miss most of the time, but you never know.

Here is a list of chapters of the walkthrough: