2009-05-19

Walkthrough: Sonny 2, Zone 2 (Biological/Heroic)

Walkthrough for zone 2 of Sonny 2, played as Biological and on Heroic difficulty. I am running for the Legend achievement and thus avoid training fights.
  1. Frost Zombie:
    No big deal. Make yourselves familiar with ice effects. There will be more of that in this zone.
  2. Roald, Insurgent:
    The fight will end after the first round, no matter what you do.
  3. Frost Guard, Frost Zombie (2x):
    On Heroic this fight can take some attempts. The timing is difficult because you will have to switch a lot between healing and attacking for you and your teammates.
    As usual, best approach is to concentrate on one unit at a time, starting with the Zombies. Use stun whenever possible, make sure focus is always sufficient for healing and disrupting and be on guard for their healing spells, which should be dispelled at once.
  4. Knight:
    The Knight is a rather weak unit, so you shouldn't have any difficulties here.
  5. Priest, Knight:
    Slightly more trouble. Drain the Priests focus whenever possible. Then he will cast a focus-regaining buff which has the very nice advantage of him being stunned and free for you whack away at him.
  6. Frost Lord:
    This guy is really disappointing, considering his designation. Watch out for his regeneration spell and neutralize it when it appears.
  7. Mage, Priest, Knight:
    Nice crowd, and definitely more of a challenge. Keep on disrupting the Priest, so he will knock himself out to regain focus. In the meantime, use Break on the mage as often as possible, but take out the Priest first. Try to keep the Priests HP lowest, so that your teammates will attack him when set on Relentless.
    When the Priest is gone, take out the mage next. When his health runs low, he will cast a full heal. I think the threshold for that is around 400 or 500 HP. That's why you should stun him at that time to keep him from doing that, or use Subversion. Either way, it should not be too difficult now.
  8. Mage (2x), Knight:
    One of the toughest encounters of the game, in my opinion. Luckily, the Knight doesn't seem to like the lower mage somehow, because he tends to protect the upper mage, not the lower one.
    Knock the mage out as often as possible, and use Disrupt from time to time to prevent them from casting Doom too often. If any of your team members gets two Doom effects at once, you will most likely have to restart.
    Again, when a mage's health approache 400-500, they will cast a full healing spell. And you don't want them to do that. Use Subversion or stun to keep them from healing or just punch them hard enough.
  9. Cult Leader:
    Nothing special here. He is a guy with a lot of health who casts a Subversion-like spell from time to time. Either dispel the Subversion or use this as a healing break. When his health gets low, a dialog will appear.
  10. The Baron (Baron Brixius):
    Well, I defeated him rather easily on Challenging, and on Heroic it is exactly as easy. I have no idea how there can be so many people complaining that they can't kill the Baron.
    All you need to do is put your team to defensive mode and drain his focus from time to time. He will cast a Focus-regeneration that lasts for three turns and drains 5k health every time. If his health drops to around half, he will get the "Holy Scars" modifier which exponentiates the damage, so that one Focus-regeneration hit will finish him. Enjoy!
  11. Mage, Knight, Priest:
    Hmmm, looks familiar. But see for yourselves.
  12. ZPCI Elite, Wolf (2x):
    By the time you get here, you should be able to put 2 points into Crystallize. Do that and use it to keep the ZPCI all the time until the wolves are dead. Use Crystallize, then Break on one of the Wolves, Leading Strike, Healing or Leading Strike again, then Crystallize. Have your team attack the wolves and help them from time to time. I beat them in the first try with this tactic.
  13. Captain Hunt, ZPCI Sniper, ZPCI Medic:
    This fight is quite managable with the right tactic: Immediately, crystallize the Medic. Keep him out of the fight at all times, because otherwise he will heal the others. Now keep on punching the Sniper and set the team to Relentless. Heal Veradux if necessary, because he will get most of the beating usually, as he is the one with the least health.
    The Sniper is very dangerous unless you dispel/disrupt his Crouching and most of all the Lock and Load buffs. Also, use Break on him whenever possible.
    When the Sniper is finished, keep on crystallizing Captain Hunt now and finish off the Medic. The fight is rather easy now, it just might take some time to get the Captain's Health down. That's because you will most likely have no real damage-dealing abilities in the wheel.
    The wheel setup I used for this battle was: Leading Strike, Break, Reform (lvl 2, 2x), Disrupt (lvl 2, 2x), Crystallize (lvl 2, 2x). Good Luck!
Congratulations on finishing zone 2. Zone 3 is here!

4 comments:

  1. Thank you so so so so (x234,324,109) much for putting up this walkthrough! I sincerely appreciate it. I'm steadily making my way through the game with the occasional help of this!

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  2. what makes this harder is the fact that crystallization takes 70 focus..... even 50 would be manageable. I sometimes find myself with 65 focus and in need to crystallize an opponent..

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  3. What I found interesting is that I managed to get all the way to zone 7 without crystallize, on Legendary, until i got to Yosuke. lol Then I had to respec.
    My strategy was also different, as I seemed to like putting all my points toward strength.
    I guess people have different preferences.

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  4. Captain hunt with your strategy is impossible. If you set team to relentless then they won't heal. Captain hunt will cast debuffs on your team. You only have 2 turns until you must crystalize the medic again, so getting enough mana to heal your team is a choice between letting the medic go uncrystalized or letting your team die. Please tell me your rotation or post a video to explain how you did it your way.

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