The following is an overview about the party skills capability of each character class. Please note that the Guardian can not be chosen as a player class.
Rogue:
Quick eye (Increased chance of good events while searching town)
Active (Chance of gaining bonus AP every day). Maxes at 10, +1 – 10 extra AP per day when it fires.
Negotiator (Better reward for completing a day)
Threat (Enemies move more slowly). Maxes at 10, 21% slower.
Guardian: (computer only)
Insurance (Receive GP every time an enemy hits the castle). Maxes at 10, 11 GP per hit.
Supplier (Recharge time of usable items reduced). Maxes at 10, 200%
Love (You gain gold when one of your sisters explodes). Maxes at 10, 55gc/sister.
Accountant (Cheaper wages). Maxes at 10, 43%.
Leadership (Faster aiming). Maxes at 10, 52%.
Defender (Chance of fully blocking damage to a wall on any given hit). Maxes at 10, 23%
Threat (Enemies move more slowly). Maxes at 10, 21% slower.
Noble:
Accountant (Cheaper wages). Maxes at 10, 43%
Active (Chance of gaining bonus AP every day). Maxes at 10, +1 – 10 extra AP per day when it fires.
Cook (Extra bonus exp when you Dine)
Taunt (Spend 2 AP to raise enemy HP and reward). Maxes at 5, +60% reward (Bonus hp unaffected by rank)
Insurance (Receive GP every time an enemy hits the castle). Maxes at 10, 11 GP per hit.
Duelist:
Engineer (Mods are stronger if applied when you have this). Maxes at 10, 52%.
Ranger:
Breeder (Increased income from chickens). Maxes at 10, +63%.
Active (Chance of gaining bonus AP every day). Maxes at 10, +1 – 10 extra AP per day when it fires.
Supplier (Recharge time of usable items reduced). Maxes at 10, 200%
Scavenger (Increase chance of items dropping)
Leadership (Faster aiming). Maxes at 10, 52%.
Hunter:
Cook (Extra bonus exp when you Dine)
Engineer (Mods are stronger if applied when you have this). Maxes at 10, 52%.
Scavenger (Increase chance of items dropping)
Breeder (Increased income from chickens). Maxes at 10, +63%.
Sheriff:
Quick eye (Increased chance of good events while searching town)
Leadership (Faster aiming). Maxes at 10, 52%.
Defender (Chance of fully blocking damage to a wall on any given hit). Maxes at 10, 23%
Taunt (Spend 2 AP to raise enemy HP and reward). Maxes at 5, +60% reward (Bonus hp unaffected by rank)
Insurance (Receive GP every time an enemy hits the castle). Maxes at 10, 11 GP per hit.
Militia:
Taunt (Spend 2 AP to raise enemy HP and reward). Maxes at 5, +60% reward (Bonus hp unaffected by rank)
Love (You gain gold when one of your sisters explodes). Maxes at 10, 55gc/sister.
Sniper:
(CANNOT GAIN PARTY SKILLS)
Showing posts with label elona shooter. Show all posts
Showing posts with label elona shooter. Show all posts
2009-11-19
Walkthrough: Elona Shooter (Hard Mode)
This guide will show how to (rather easily) reach day 150+ in Elona Shooter. It also works in Hard mode, although you might want to make sure to back up your save games from time to time. This is explained in another blog entry.
First, make sure you are familiar with the game and good at aiming. Check out the general section about Elona Shooter; there is a lot of info about what to do in between battles.
Class selection and team members
This guide is based on using the Rapid Bowgun. In my opinion, it is simply the best weapon there is in the game. And since Bowmaster is essential with all bows, there are only two choices regarding class selection: Hunter or Noble. Personally, I prefer the Hunter, because I like having Cripple Shot available and the Noble cannot learn that skill. With it you can slow most enemies to a stop later in the game.
The Noble, on the other hand, has by far the best class skill in the game and can level incredibly fast with this experience bonus. He eventually gets Accountant, Taunt, Active, Cook, and Insurance. I often take one NPC Noble as he can learn a lot of skills and pick up the party skills you don’t have or focus on. In any case, you will need one Hunter in the party for Breeder and Engineering; Scavenger is another nice skill to have.
So, one NPC slot is taken for the Noble. As for the second team member, I recommend Ranger. The Ranger comes with a Big Gun and can learn Da Bomb and Anti Armor. Give him a Gravity Gun and he will wipe the floor with the enemies in no time. Plus, his class skill gives Rampage bonus to the whole party! Some people prefer Milita with Gravity Gun, but that is just a matter of personal taste. I like the Rampage bonus more than the Grenade skill.
That leaves one other teammate. I usually choose the Guardian because of his incredible amount of party skills (Insurance, Supplier, Love, Accountant, Leadership, Defender, Threat). Aside from that, the Guardians class skill helps prevent damage to the castle and, most of all, he is awesome with the Laser Pistol.
In fact, if you choose Hunter as your player class, you will even get a Guardian for free: the Little Girl. Altough it starts out with poor skills (Aiming and Teamwork lvl.1) and the worst weapon ever - the Long Bow. But that little girl will become angel of doom when equipped with a Laser Pistol with 5+ modification slots. Also, I found that she usually improves her aiming and teamwork skills pretty fast. So just keep her in your party, but make sure to exchange her Long Bow for any other Small Gun weapon soon, like Pistol, or preferably a Machine Pistol.
Skill selection
Your Hunter needs to learn Bowmaster and Cripple Shot as soon as possible. Focus on these two skills in the beginning. Your might need to throw in some levelling for Rifle in case you find a nice weapon - maybe even a Rapid Bowgun. But because they are somewhat hard to come by, you will probably have to use a Hunter's Rifle in the meantime.
A Hunter's Rifle is in any case good to take along because you can take out airborne enemies somewhat fast, especially when compared to the bow weapons. But in the long run, the Bowgun is the one to go for.
Once Bowmaster and Cripple Shot are well progressed, switch over to Engineering. Together with Active, it is the most important party skill. Max out Engineering as soon as you can because it will give you a bonus whenever you put a mod into a weapon. Other party skills you should get and ramp up next include Leadership and Breeder.
Once your NPCs cannot improve any more decent other skills, and have a sufficiently high gun skill, I recommend levelling only Reloading from that time on. This will give a nice number of Gravity Gun rounds on the screen and make your life a lot easier.
Item selection
Try to get hold of a Rapid Bowgun with 5 or 6 mod slots as soon as you can. This can take dozens of days, but in the end it will be worth it. In the meantime, use a good Hunter's Rifle or a lesser Bowgun.
Give both your Ranger and your Noble a Gravity Gun as soon as you find some. Until then, let them train Big Gun with a Cheap Worn HMG. Your Guardian should use a Machine Pistol until you can get hold of a Laser Pistol.
Generally, weapons with a high number of mod slots (ideally 5 or 6) are the best you can get because they will become insanely powerful once properly modified. You will need to upgrade them from time to time though. Whenever you upgrade a weapon, the most recently added mod will be destroyed. That's why you need to put some lesser mod into the last slot before upgrading. An never ever put a rare mod into the last slot, because then you cannot upgrade the weapon without losing that mod!
So, since you are a Hunter, you need a 5+ slot Rapid Bowgun. Let's just assume that you have already even found one with six slots. In that case, I recommend the following mod selection:
- 2x Damage lvl3
- 2x Rapid Fire lv3
- 1x Anti Armor lvl3
- 1x Impact
Let me explain that a bit. Impact is an absolute MUST. You should have one installed at all times, even if it is just a lvl1 mod. It makes things so much easier being able to push back enemies who are already attacking the castle. Also, it will keep Archers and Dragons from Shooting!
Because the Impact level doesn't matter as much as with the other mods, and because Impact is not that hard to find, I recommend that you should always install Impact as the last of all mods. That is because during upgrading, the most recently installed mod will be destroyed (as mentioned already).
Anti Armor really helps with the Tanks and Ballistae. Install and watch your Arrows slice through those annoying contraptions.
Damage is an essential mod to any weapon. Particularly in combination with Rapid Fire, this rocks. Some people prefer having more Rapid Fire mods, but for me, having two of both worked out great.
The above applies also to your NPCs weapons, except that their weapons usually don't benefit from Rapid Fire, so you might not want to keep those for yourself.
How to find good items and mods
Whether or not you find good weapons over time all omes down to probabilities. And there are several things that you can do to improve the odds:
First, make sure to max the shop's inventory size out soon: The more slots there are, the more likely it gets that there is an item you actually need.
Second, spend all APs you don't really require on refreshing the shop's selection. It increases the chances to find good stuff.
Third, if you are into that kind of stuff, you can utilize the Reload procedure. Whenever you are about to reach a boss day, and the loot/prize is not satisfactory, just reload and replay the day. Just make sure to do this before the game autosaves, i.e. do it before leaving the summary screen that displays money and skill gains.
How to survive the later days
Once you have survived the first two waves (day 80+), you probably have played with the right strategy. Now you just need to upgrade your weapons and your villa from time to time and perhaps be on the lookout for better weapons and mods.
Usually, around day 100, your villa should be at level 10. With a good bowgun and teammates though, you probably don't even need that.
I hope you can manage to do so. Please let me know if I missed anything!
First, make sure you are familiar with the game and good at aiming. Check out the general section about Elona Shooter; there is a lot of info about what to do in between battles.
Class selection and team members
This guide is based on using the Rapid Bowgun. In my opinion, it is simply the best weapon there is in the game. And since Bowmaster is essential with all bows, there are only two choices regarding class selection: Hunter or Noble. Personally, I prefer the Hunter, because I like having Cripple Shot available and the Noble cannot learn that skill. With it you can slow most enemies to a stop later in the game.
The Noble, on the other hand, has by far the best class skill in the game and can level incredibly fast with this experience bonus. He eventually gets Accountant, Taunt, Active, Cook, and Insurance. I often take one NPC Noble as he can learn a lot of skills and pick up the party skills you don’t have or focus on. In any case, you will need one Hunter in the party for Breeder and Engineering; Scavenger is another nice skill to have.
So, one NPC slot is taken for the Noble. As for the second team member, I recommend Ranger. The Ranger comes with a Big Gun and can learn Da Bomb and Anti Armor. Give him a Gravity Gun and he will wipe the floor with the enemies in no time. Plus, his class skill gives Rampage bonus to the whole party! Some people prefer Milita with Gravity Gun, but that is just a matter of personal taste. I like the Rampage bonus more than the Grenade skill.
That leaves one other teammate. I usually choose the Guardian because of his incredible amount of party skills (Insurance, Supplier, Love, Accountant, Leadership, Defender, Threat). Aside from that, the Guardians class skill helps prevent damage to the castle and, most of all, he is awesome with the Laser Pistol.
In fact, if you choose Hunter as your player class, you will even get a Guardian for free: the Little Girl. Altough it starts out with poor skills (Aiming and Teamwork lvl.1) and the worst weapon ever - the Long Bow. But that little girl will become angel of doom when equipped with a Laser Pistol with 5+ modification slots. Also, I found that she usually improves her aiming and teamwork skills pretty fast. So just keep her in your party, but make sure to exchange her Long Bow for any other Small Gun weapon soon, like Pistol, or preferably a Machine Pistol.
Skill selection
Your Hunter needs to learn Bowmaster and Cripple Shot as soon as possible. Focus on these two skills in the beginning. Your might need to throw in some levelling for Rifle in case you find a nice weapon - maybe even a Rapid Bowgun. But because they are somewhat hard to come by, you will probably have to use a Hunter's Rifle in the meantime.
A Hunter's Rifle is in any case good to take along because you can take out airborne enemies somewhat fast, especially when compared to the bow weapons. But in the long run, the Bowgun is the one to go for.
Once Bowmaster and Cripple Shot are well progressed, switch over to Engineering. Together with Active, it is the most important party skill. Max out Engineering as soon as you can because it will give you a bonus whenever you put a mod into a weapon. Other party skills you should get and ramp up next include Leadership and Breeder.
Once your NPCs cannot improve any more decent other skills, and have a sufficiently high gun skill, I recommend levelling only Reloading from that time on. This will give a nice number of Gravity Gun rounds on the screen and make your life a lot easier.
Item selection
Try to get hold of a Rapid Bowgun with 5 or 6 mod slots as soon as you can. This can take dozens of days, but in the end it will be worth it. In the meantime, use a good Hunter's Rifle or a lesser Bowgun.
Give both your Ranger and your Noble a Gravity Gun as soon as you find some. Until then, let them train Big Gun with a Cheap Worn HMG. Your Guardian should use a Machine Pistol until you can get hold of a Laser Pistol.
Generally, weapons with a high number of mod slots (ideally 5 or 6) are the best you can get because they will become insanely powerful once properly modified. You will need to upgrade them from time to time though. Whenever you upgrade a weapon, the most recently added mod will be destroyed. That's why you need to put some lesser mod into the last slot before upgrading. An never ever put a rare mod into the last slot, because then you cannot upgrade the weapon without losing that mod!
So, since you are a Hunter, you need a 5+ slot Rapid Bowgun. Let's just assume that you have already even found one with six slots. In that case, I recommend the following mod selection:
- 2x Damage lvl3
- 2x Rapid Fire lv3
- 1x Anti Armor lvl3
- 1x Impact
Let me explain that a bit. Impact is an absolute MUST. You should have one installed at all times, even if it is just a lvl1 mod. It makes things so much easier being able to push back enemies who are already attacking the castle. Also, it will keep Archers and Dragons from Shooting!
Because the Impact level doesn't matter as much as with the other mods, and because Impact is not that hard to find, I recommend that you should always install Impact as the last of all mods. That is because during upgrading, the most recently installed mod will be destroyed (as mentioned already).
Anti Armor really helps with the Tanks and Ballistae. Install and watch your Arrows slice through those annoying contraptions.
Damage is an essential mod to any weapon. Particularly in combination with Rapid Fire, this rocks. Some people prefer having more Rapid Fire mods, but for me, having two of both worked out great.
The above applies also to your NPCs weapons, except that their weapons usually don't benefit from Rapid Fire, so you might not want to keep those for yourself.
How to find good items and mods
Whether or not you find good weapons over time all omes down to probabilities. And there are several things that you can do to improve the odds:
First, make sure to max the shop's inventory size out soon: The more slots there are, the more likely it gets that there is an item you actually need.
Second, spend all APs you don't really require on refreshing the shop's selection. It increases the chances to find good stuff.
Third, if you are into that kind of stuff, you can utilize the Reload procedure. Whenever you are about to reach a boss day, and the loot/prize is not satisfactory, just reload and replay the day. Just make sure to do this before the game autosaves, i.e. do it before leaving the summary screen that displays money and skill gains.
How to survive the later days
Once you have survived the first two waves (day 80+), you probably have played with the right strategy. Now you just need to upgrade your weapons and your villa from time to time and perhaps be on the lookout for better weapons and mods.
Usually, around day 100, your villa should be at level 10. With a good bowgun and teammates though, you probably don't even need that.
I hope you can manage to do so. Please let me know if I missed anything!
2009-11-03
Elona Shooter: Medals
The following is a list of all medals a player can earn in Elona Shooter.
Erm, please excuse the bad formatting. You have to scroll down to see the table. I'm working on it.
Erm, please excuse the bad formatting. You have to scroll down to see the table. I'm working on it.
| Newcomer | - | Free medal |
| Experienced | +100 GP Starting Money | Survive for 10 days |
| Survivor | +200 GP Starting Money | Survive for 20 days |
| Veteran | +300 GP Starting Money | Survive for 35 days |
| Elite | +500 GP Starting Money | Survive for 50 days |
| Savior | +750 GP Starting Money | Survive for 80 days |
| Chosen one | +1000 GP Starting Money | Survive for 150 days |
| Chicken Lover | +5% Egg Revenue | Own 30 chickens |
| Chicken Prince | +15% Egg Revenue | Own 60 chickens |
| Chicken King | +30% Egg Revenue | Own 120 chickens |
| Sister Lover | +10% Bomb Damage | Own 10 sisters |
| Sister Mania | +20% Bomb Damage | Own 20 sisters |
| Sister Master | +30% Bomb Damage | Own 30 sisters |
| Novice Defender | +1% Wall Absorption | Score 1 perfect game |
| Skilled Defender | +1% Wall Absorption | Score 3 perfect games |
| Adept Defender | +1% Wall Absorption | Score 7 perfect games |
| Master Defender | +1% Wall Absorption | Score 10 perfect games |
| Hunter's Award | Unlocks Ranger Class | Create a lvl 10 Hunter |
| Rogue's Award | Unlocks Duelist Class | Create a lvl 10 Rogue |
| Sheriffs's Award | Unlocks Noble Class | Create a lvl 10 Sheriff |
| Militia's Award | Unlocks Sniper Class | Create a lvl 10 Militia |
| Killer | Start with Luck+1 | Score 10 critical kills in one battle |
| Assassin | Start with Sense+1 | Score 30 critical kills in one battle |
| Killer | Start with Accuracy+2 | Score 50 critical kills in one battle |
| Prayer | +1AP chance | Pray 15 times |
| Provoker | +1AP chance | Taunt 10 times |
| Boomer | +1AP chance | Hold 10 parties |
| Gun Mania | +15% modding bonus | Recycle a gun 10 times |
| Robber | Start with Robber+2 | Rob the museum 20 times |
| Hard Badge | Start with +1 inventory slot | Get the Hard badge on Kongregate |
| Impossible Badge | Start with Fame+20 | Get the Impossible badge on Kongregate |
| Kongregate | 3% Wage discount | Click on the Kongregate banner |
| Ragnarok Survivor | Start with Luck+1 | Survive Ragnarok. Surprise! |
| Ha-na-bi | +25 Fireworks | Watch the fireworks for a while |
| Elonian | Allows importing to Elona | Beat the first round (i.e. 50 days) |
| Hardcore | Start with Sense +1 | Survive 20 days in hardcore mode |
| Ultimate Hardcore | Start with Gravity Gun | Survive 40 days in hardcore mode |
| RNG Award | Start with Luck+3 | Survive 80 days in hardcore mode |
2009-10-29
Elona Shooter: General issues and strategy
Rarely can you find a flash shooter with such a deep and captivating atmosphere as this. It is a truely amazing castle defender shooter, which involves many RPG aspects giving it a deep and fascinating atmosphere and great playability. I find it highly addictive (which is good).
Elona Shooter is based on the rogue-like RPG Elona and can be played e.g. on Kongregate.
For a list of skills in Elona shooter, see the Skills section. There is also an overview about which class can learn which party skills here.
And finally, my guide to day 150+ is finished!! Please find it here.
The following are some basic observations and tips. It is a long list, I know. But if you have any progress issues in the game, this should help you. And please let me know if you have any corrections/comments etc.
What to do if you screwed up
As the game is mostly based on randomness, you will have to restart very often - especially as a beginner. Check out the article about how to back up flash game savegames if you are tired of being punished for having bad luck again.
How to buy chickens and sisters
Yes, there is a page two on the tower menu. Yes, a lot of people don't know that, and I also noticed only after a while. In it, you can buy e.g. chickens (which you should!), upgrade the Smith so that there are more weapon slots, or buy a Villa so that you can hold parties to increase damage for the next day.
Manual Reload
With many non-automatic weapons (e.g. Hunter's Rifle, Shotguns) it is a MUST to reload after every shot. The delay will be barely noticable, but avoids the incredibly long timeout for a full reload when the weapon is empty.
Some skills cannot be levelled up
For example, the Assassin medal gives every character a starting skill of Sense+1. The Hunter class, for example, cannot gain this skill under normal circumstances. So, the Hunter cannot level up that skill, which makes the situation rather confusing because it is there, and you can focus on Sense as long as you want, it will never go up. In a way, that skill slot is blocked. On the other hand, a Hunter can not learn so many skills anyway.
Party skills
It does NOT give any benefit to have one Party Skill learned by multiple characters in a party. It clearly says so in the games' documentation. Some people claimed e.g. that having several characters learn "Active" would give more AP. That is not true.
Aiming issues
Once in a while you will find the Ragnarok Sword. If you use it in combat, all hell will break loose upon you. You need to have some very good equipment (e.g. Rapid Bowguns, Gravity Guns and/or Rocket Launchers and/or Grails) in your party to beat the wave.
The chicken way out of this is to use the sword at the end of the day, right before the finishing screen appears. That is a good way to get the medal in the first place, like when you find the sword on day 1 or 2, which happens suprisingly often. Takes the fun out of it, though. Defeat the Dragons you must, young Skywalker!
One note after having reached day 150+: Once you have come this far, you will laugh at Ragnarok. My noble with his Rapid Bowgun Mk-15 slices them in half before they can even think of firing.
Perfect Games
It is usually a good idea to go for perfect games, as you gain a lot more money out of it. A game is marked perfect, if the castle health is full at the BEGINNING OF ALL WAVES. Hence, having the repairman on level 1 or 2 makes this a lot easier, because they repair the castle automatically BEFORE each wave. E.g., if your health is 51/54 because three chickens hit you, and repairman is on level 1, they will heal 4 HP before each wave, giving it full health again.
Titles and Fame
Promotions (i.e. the ability to "Claim Title") occur on certain days. For example, on day 100, you can claim the title "King". It seems that there is no connection to fame, as some people say. Actually, I have no idea what fame does. Perhaps, fame will get a meaning in a future update of the game.
Also, there is the Impossible Badge medal that gives +20 to starting fame. Since the medal is fairly hard to achieve, perhaps even the hardest there is, one might expect that fame plays an important role. But again, I did not find any evidence for that.
Inn Activities
When hiring team mates, they should have level 10+ in both Aiming and Teamwork, except if you hire them before day 10. In any case, make sure they improve in both skills, because sometimes there are NPCs that do not level up there anymore.
Tower Updates
Elona Shooter is based on the rogue-like RPG Elona and can be played e.g. on Kongregate.
For a list of skills in Elona shooter, see the Skills section. There is also an overview about which class can learn which party skills here.
And finally, my guide to day 150+ is finished!! Please find it here.
The following are some basic observations and tips. It is a long list, I know. But if you have any progress issues in the game, this should help you. And please let me know if you have any corrections/comments etc.
What to do if you screwed up
As the game is mostly based on randomness, you will have to restart very often - especially as a beginner. Check out the article about how to back up flash game savegames if you are tired of being punished for having bad luck again.
How to buy chickens and sisters
Yes, there is a page two on the tower menu. Yes, a lot of people don't know that, and I also noticed only after a while. In it, you can buy e.g. chickens (which you should!), upgrade the Smith so that there are more weapon slots, or buy a Villa so that you can hold parties to increase damage for the next day.
Manual Reload
With many non-automatic weapons (e.g. Hunter's Rifle, Shotguns) it is a MUST to reload after every shot. The delay will be barely noticable, but avoids the incredibly long timeout for a full reload when the weapon is empty.
Some skills cannot be levelled up
For example, the Assassin medal gives every character a starting skill of Sense+1. The Hunter class, for example, cannot gain this skill under normal circumstances. So, the Hunter cannot level up that skill, which makes the situation rather confusing because it is there, and you can focus on Sense as long as you want, it will never go up. In a way, that skill slot is blocked. On the other hand, a Hunter can not learn so many skills anyway.
Party skills
It does NOT give any benefit to have one Party Skill learned by multiple characters in a party. It clearly says so in the games' documentation. Some people claimed e.g. that having several characters learn "Active" would give more AP. That is not true.
Aiming issues
- If you have trouble aiming because the game screen is too small, just zoom in with your browser (press CTRL and +) until the flash window almost fills all of your screen. I have tested that with Firefox only, might not work with IE, Opera, etc. On the other hand, some people might like the smaller flash size because they will not have to move their mouse so far for aiming...
- The size of the crosshairs in combat varies. The bigger they are, the less your accuracy will be. A very small crosshair, on the other hand, indicates that you will hit almost exactly where you aim at.
Once in a while you will find the Ragnarok Sword. If you use it in combat, all hell will break loose upon you. You need to have some very good equipment (e.g. Rapid Bowguns, Gravity Guns and/or Rocket Launchers and/or Grails) in your party to beat the wave.
The chicken way out of this is to use the sword at the end of the day, right before the finishing screen appears. That is a good way to get the medal in the first place, like when you find the sword on day 1 or 2, which happens suprisingly often. Takes the fun out of it, though. Defeat the Dragons you must, young Skywalker!
One note after having reached day 150+: Once you have come this far, you will laugh at Ragnarok. My noble with his Rapid Bowgun Mk-15 slices them in half before they can even think of firing.
Perfect Games
It is usually a good idea to go for perfect games, as you gain a lot more money out of it. A game is marked perfect, if the castle health is full at the BEGINNING OF ALL WAVES. Hence, having the repairman on level 1 or 2 makes this a lot easier, because they repair the castle automatically BEFORE each wave. E.g., if your health is 51/54 because three chickens hit you, and repairman is on level 1, they will heal 4 HP before each wave, giving it full health again.
Titles and Fame
Promotions (i.e. the ability to "Claim Title") occur on certain days. For example, on day 100, you can claim the title "King". It seems that there is no connection to fame, as some people say. Actually, I have no idea what fame does. Perhaps, fame will get a meaning in a future update of the game.
Also, there is the Impossible Badge medal that gives +20 to starting fame. Since the medal is fairly hard to achieve, perhaps even the hardest there is, one might expect that fame plays an important role. But again, I did not find any evidence for that.
Inn Activities
- Don't spend too much money on the museum. The gain is not really high, especially when there are not many medals.
- The two empty slots in the bottom row of the Inn menu are probably reserved for future updates.
- Taunting multiple times in the same day has a great effect on your reward, but not as much on the enemy health! I taunted 5 times on day 23 and got 5000+ gold on day 24.
- After day 100 or so, you will get a major portion of your money by taunting. The big advantage of taunting over most of the other income sources is its good scalability with the costs (Upkeep, Wages, etc.). That is in contrast with e.g. the museum, which provides almost constant revenue every day.
- The Villa becomes essential after day 50 or so. You should spend all spare money there. There is no maximum level for it, but having it upgraded to level 10 around day 100 along with some neat equipment will make things a lot easier. Party on!
When hiring team mates, they should have level 10+ in both Aiming and Teamwork, except if you hire them before day 10. In any case, make sure they improve in both skills, because sometimes there are NPCs that do not level up there anymore.
Tower Updates
- Little sisters are nice to have, especially with the Love skill which gives an amount of gold per sister shot. But you should not buy more than 30. First, they get way too expensive after Lvl 20-30. Second, they tend to roll off the visible screen area if you have more than around 40, making those useless.
- Buy lots of chicken. They really pay off later in the game. But no more than 120, as they become somewhat expensive around that.
- From my experience, the looter and trainer updates don't give many benefits. Don't spend money there unless you can really afford it.
- Similarly, you should not update the museum until day 30+. With all medals, it gives less than 300 gold per day on update lvl 1.
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