One of them took me really long to beat, though: Gregor. This annoying little bitch of a roach had me completely off the tracks, because I had read some strategy advises on the net, suggesting to stun him to keep him from healing. Well, I found that quite hard to do, and he always had me. At least I found out myself what to do instead. Arrrr.
- Tunnel Beast:
Using a defensive build, I defeated it with a combination of Destroy, Leading Strike and Break. I had to crystallize it once to get the team healed, helping with Reform. - Vivian Vixen:
Likewise, use Destroy, Leading Strike and Break. You might have to crystallize it occasionally and heal you team and help the spells to cool down. - Gregor (the Roach):
Equip Disrupt four times on the Abilities Wheel. Use Disrupt on him in every turn and let your teammates do the damage. This way, you will bring him down very slowly, and also, most importantly, keep him from using his healing spell. Even with 14 Focus, he can cast it, so make sure to keep him at 0 Focus all the time.
If one of your teammates' health gets dangerously low, use Crystallize on Gregor and set everyone to defensive mode to heal yourselves. When Crystallize has timed out, switch back to attack mode. That's it, Gregor. Got you. - Shunny:
Apparently a somewhat twisted mirror image of Sonny, he is quite dangerous and has some powerful attacks. You will need Reform and Crystallize quite a lot. In the meantime, bring down his health by having your team attack most of the time and help out with Break and Leading Strike if possible.
Whenever his health drops to one third or less, he will cast Withdrawal. Use disrupt immediately when he does to keep him from healing. - The Magical Monkey:
It comes with a lightning attack that does 2k damage. Equip Reform and Crystallize several times and heal your team if necessary. If you have no more Reform available, crystallize it. It takes a while, but you will bring it down eventually. - Mokoshotar:
This wulf features a nice attack that does one point of damage but transforms the affected team member into a wulf for three turns. While this effect lasts, this unit will do 6k of damage with any attack.
Consequently all you need to do is keep your team alive and on attack mode or attack yourself if your character is the wulf. Nice and easy. - Bunny:
I find it best to stun/crystallize it a lot, because it has a very powerful attack, and on Heroic, you and your teammates do not have that much health, so that two or three hits will kill you. Just be patient and attack as much as possible before stunning it again.
Also, it uses the "Holy Handgrenade" spell a lot. If this happens, put everyone to attack mode, because then it will take much more damage. Man, good old Monty Python's!! - Flower Zombie:
It uses a lot of funny spells. Dude, this guy needs a break, so why don't you help him to one. He uses a regeneration spell that you need to dispel on sight, but otherwise it just takes some time and some stunning to bring it down. - The Hydra, Fire Claw (2x):
The tentacles are highly suceptible to Infect, so I recommend equipping it at least twice. Crystallize the Hydra and finish off the tentacles with Infect. It usually takes two or three hits to take them down, depending on your Poison Piercing. Heal with Reform when necessary.
The Hydra itself is somewhat impervious to poison attacks and that's why you will want to bring some physical attack along, like Leading Strike or Destroy, that you can use for continuous damage.
IMO, this fight is one of the easier ones with the above tactic. - Tunnel Worker (3x):
The fight will end after dialog is over and you will receive some nice equipment that helps a lot in the next zone.
Man, that roach went down like the Titanic!
ReplyDeleteerm.. the roach just used heal with 8 focus...
ReplyDelete