2009-05-29

Walkthrough: Sonny 2, Zone 7 (Biological/Heroic)

Make sure that you have a speed build of the Biological, i.e. have all points put to speed. Train until you have reached lvl 28 and buy the Velocious equipment. It will give insane amounts of speed and decent vitality. Nice.

With a lvl 28 Bio, the Velocious gear and some good weapons will yield 600+ speed. Using the combo Toxicant Form - Shadow Blend - Agile Exposure - Withdrawal, you should be able to hit for 30k damage with one shot.
  1. Doctor Klima:
    He has unbelievable 2 million HP, but fortunately, he will cast a powerful healing spell after being stunned twice. Use Break, then Crystallize and wait. Just when Crystallize has worn off, cast Subversion, making him damage himself for 500k to 800k. Repeat several times until he's gone.
  2. North Guardian, South Guardian (aka Twin Guardians):
    As soon as one of the two dies, the other one becomes enraged, meaning he completely freaks out and does an always-hit-16k-damage attack. Needless to say that you want to avoid this.
    I tried several approaches here until I found the tactic described below, which still can sometimes fail if they use their cosmic attack with the 6k damage on you in between.
    Start by using Corrosion on the top guardian, then Crystallize the south one. Next, use the combo on the North guardian, but leave out Toxicant form to avoid killing him. What you want to do is to bring him to as little HP as possible without killing him. By the way, the guardians will regenerate their shields after being crystallized, so watch out!
    Then, use Break on the south one and then crystallize him once more to give the Withdrawal time to regenerate. In the meantime, use Agile Exposure on the top one to keep him at low health with the help of your teammates. Then Break again but this time crystallize the north guardian - the one with the low HP - and do the full combo on the south one, which should kill him off with one hit.
    Now that only the North guardian is left, make absolutely sure that he does not get to attack, because it means certain death for one of you. Break and then crystallize him twice to get Withdrawal available again. Even though he will have regained 10k+ HP, doing the full combo on him will finish him off.
    Usually, the north guardian will get one enraged attack through, meaning that you will lose one team member. If it is you, just restart and start over. I have tried this several times and it works!!
  3. Yosuke:
    Yawn. Crystallize, Toxicant Form, Shadow Blend, Agile Exposure, Withdrawal. Done that.
  4. The Corruptor, Orb (2x):
    Ignore the orbs. Use the combo on the Corruptor twice, Break and Crystallize in between. Much too easy, if not disappointing. Just make sure to kill the orbs last,
Congrats on getting the Over the Ashes badge! You've made it, and if you've been playing on Kongregate, another Impossible Badge is yours! :)

2009-05-27

Walkthrough: Sonny 2, Zone 6 (Biological/Heroic)

Another chapter in the run for the Ashes of Ashes achievement. In case you have gotten the Legend achievement now (which you should have), you can train as much as you want here. It will NOT matter because zone 7 is already unlocked with the Legend badge.
  1. Metal Warden:
    Watch out for his Death Sentence spell. It is the same that The Warden from zone 1 already used and will kill the affected team member. Whether you have a strength-based Poison build or a speed-based shadow build, this fight should be easy.
  2. The Bomb:
    Wow, this took me long to figure out. Here's what I did:
    Put ALL available points into speed (Respec if necessary), put equipment on that boosts your speed and bring the following abilites: Withdrawal (max), Agile Exposure (max), Shadow Blend (max), Toxicant Form, Leading Strike.
    Use this sequence to inflict damage: Corrosion - Toxicant Form - Shadow Blend - Agile Exposure - Withdrawal. My Bio inflicts about 29,000 damage (31k) with that combo (!), depending on your stats it might be more if you have good equipment. Mine was average because I threw away some high speed-bonus stuff.
    Fill in with Agile Exposure and Leading Strike, then repeat the whole sequence (7 turns per cycle due to the cooldown of withdrawal) until finished.
    Your teammates will also benefit from the Agile Exposure and Corrosion, making them inflict more than double damage.
  3. Nostalgia:
    With the above sequence and event half decent gear, you will knock him down in no time. Bring Disrupt along, by the way, to counter his buffs.
  4. The Judge:
    Same as above. Piece of cake for a good speed build Bio. Funny attack buffs has, though.
Having been able to kick the bombs butt after all really made my day. Yay! :)
Enjoy your victory, and move on to zone 7, which won't be so easy.

2009-05-26

Walkthrough: Sonny 2, Zone 5 (Biological/Heroic)

Zone 5 brings the most powerful enemies so far, make sure to boost vitality as much as possible.
  1. Riot Police:
    As usual, this zone starts out very weak with and opponent you will see again quite a lot in the later encounters.
  2. Riot Police, Blood Hound:
    It is a good idea to bring Crystallize along to keep the dog out of the fight for later. By this time, you should build up your poison skills and also keep Reform at lvl 2 to help the team.
  3. Secret Police (2x):
    Again, keep one of them out of the fight with Crystallize and you should have no trouble here.
  4. Police Colonel:
    Whenever he is reloading (i.e. flashing orange) hit him with everything you have. As soon as he puts on the grey glow (i.e. guns blazing) just crystallize him and wait until he is vulnerable again. Usually, he will immediately switch to reloading mode.
    Sometimes he doesn't, but by this time you and your team should have a lot of vitality, so you can take some hits from him, especially if you keep Veradux on defensive mode.
    You will need some patience here, but if you exploit his Reloading phase and stun him occasionally to heal the team, he should be toast.
  5. Felicity:
    That should be a quick one.
  6. Care Taker, Bloodhound (2x):
    It start to get interesting. You will have to use Crystallize constantly to reduce the number of active opponents to a minimun at all times. Concentrate your attacks on the topmost dog first, and keep the others stunned. Use Leading Strike a lot to regain focus and Reform if necessary. Keep Veradux on defensive.
    As soon as you take down the first dog, it should become a lot easier.
  7. Riot Police (2x), Android Guard:
    Now we're talking. You will again need mostly Crystallize, Leading Strike, Reform and some supporting spells (I chose Anaesthetic to make them deal less damage and Corrosion to make them take more). Also equip Disrupt, you will need it.
    Crystallize everyone except the topmost Riot Police as often as possible. Use Disrupt on the Riot Police when it uses Perfect Aim. Put Veradux to healing unless you are really healthy. Use Reform if any of your teammates gets below 2k health.
    Btw, you did put most of your points to vitality, right? And hopefully you chose your and your teammates gear according to highest vitality bonusses.
    Another way to ease this fight is to use Disrupt on the Android guard if you can spare it. Whenever it gets low on focus it uses this neat Re-Focusing buff which stuns it for five rounds.
    It could take you one or two attempts, but eventually you will take down the top Riot Guard, making this fight piece of cake.
  8. Specialist, Android Guard (2x):
    Equip Disrupt at least two or three times. It will help you neutralizing the Android Guards a lot. Crystallize the Specialist at all times, he is quite dangerous. Put Veradux to defensive mode and help healing the team with Reform if necessary.
  9. Mayor, ZPCI Ambassador:
    Good old nice conversation.
  10. City Council (2x):
    Obviously, you need keep one of them crystallized at all times. It takes a lot of patience to bring them to low health. Equip Envenom several times, it helps delivering damage, especially if you use it multiple times.
    Concentrate your attacks on the top council. Use Break and Envenom, and let your teammates do most of the punching. Once you have killed him, things turn out a little ugly.
    Because once a council member has been killed, the other one gets a very nasty focus regeneration buff, that will allow it to cast deadly one-hit-kill spells, making the fight really difficult to win. The easiest solution is to keep him crystallized until his energy shield runs out and then stun-lock it. Stun-locking means to constantly use a combination of Crystallize and Break. In the meantime, envenom him to speed things up.
  11. Secret Police, Android Guard, Specialist:
    Put your team to Relentless mode. The Specialist is clearly the most dangerous opponent here, so keep him crystallized all the time until nobody else is left. Cast Disrupt on the Android Guard twice to make him knock himself out whenever he is awake and otherwise focus on the Secret Police.
    If you throw in Reform occasionally in case your team requires healing, you should not even need to switch Vera to healing mode at all.
  12. Specialist, Blood Hound (2x):
    Wow, I hadn't expected such a tough fight. The hounds are incredibly fierce attackers and you need all the vitality you can get here. I managed to take them down with a lot of crystallizing. Most of all the Specialist needs to be kept out of the battle due to his dangerous support spells. It is basically the same tactics as with all fights in zone 5, but it is a lot tougher. Neither the Specialist, nor the Blood Hounds possess any weaknesses and they all have a lot of HP.
    It took me five or six tries and in the end only Sonny survived, but what the heck.
  13. Secret Police, Android Guard (2x):
    Compared to the previous and following encounter this one is ridiculous. You need Disrupt 3x, Crystallize 2x, Reform 1x and something with a punch.
    Immediately crystallize the Secret Police and keep him that way. Use Disrupt on the Android Guards whenever possible and they will knock themselves out nicely for you. Use Reform if any of your teammates gets below 2.5 or 3k HP.
  14. The Mayor, Security Cannon:
    Keep the Mayor crystallized until you have taken out the Security Cannon.
    Bring Disrupt two or three times so that you can destroy the Cannons focus whenever it gets above 30. Because then it will fire a very powerful ice spell that does around 5k damage. In the meantime, make sure that you deal more than 300HP damage to it per turn, because that is as much as it regenerates.
    Once only the Mayor is left, he will most likely put on a buff that makes him do 400% damage. Well, sometimes this goes away after a while, much before the 99 turns are over. But if it doesn't, it is a good idea to crystallize him every now and then to help your spells to cool down and heal the team.
    Additionally, I found it quite effective to destroy his focus often, making him rather harmless. After seemingly ages, you will bring him down eventually, finishing the regular part of the game. And, even better, if you have been playing on Heroic difficulty, you will have finally won that Legend badge. Man, that took some time!
Woo hoo, congratulations on your Legend achievement! I think I am going for the Corruptor now, but it may take a day or two. There is some ugly stuff in zones 6 and 7. But stay tuned, I will post it as soon as I can!

EDIT: And here you go...

In the meantime, please post your comments on my strategy if you like.

2009-05-23

Walkthrough: Sonny 2, Zone 4 (Biological/Heroic)

Zone 4 is one of the easiest areas of the game. There are some quite powerful enemies, but by the time you get here, they should not pose a serious obstacle.

One of them took me really long to beat, though: Gregor. This annoying little bitch of a roach had me completely off the tracks, because I had read some strategy advises on the net, suggesting to stun him to keep him from healing. Well, I found that quite hard to do, and he always had me. At least I found out myself what to do instead. Arrrr.

  1. Tunnel Beast:
    Using a defensive build, I defeated it with a combination of Destroy, Leading Strike and Break. I had to crystallize it once to get the team healed, helping with Reform.
  2. Vivian Vixen:
    Likewise, use Destroy, Leading Strike and Break. You might have to crystallize it occasionally and heal you team and help the spells to cool down.
  3. Gregor (the Roach):
    Equip Disrupt four times on the Abilities Wheel. Use Disrupt on him in every turn and let your teammates do the damage. This way, you will bring him down very slowly, and also, most importantly, keep him from using his healing spell. Even with 14 Focus, he can cast it, so make sure to keep him at 0 Focus all the time.
    If one of your teammates' health gets dangerously low, use Crystallize on Gregor and set everyone to defensive mode to heal yourselves. When Crystallize has timed out, switch back to attack mode. That's it, Gregor. Got you.
  4. Shunny:
    Apparently a somewhat twisted mirror image of Sonny, he is quite dangerous and has some powerful attacks. You will need Reform and Crystallize quite a lot. In the meantime, bring down his health by having your team attack most of the time and help out with Break and Leading Strike if possible.
    Whenever his health drops to one third or less, he will cast Withdrawal. Use disrupt immediately when he does to keep him from healing.
  5. The Magical Monkey:
    It comes with a lightning attack that does 2k damage. Equip Reform and Crystallize several times and heal your team if necessary. If you have no more Reform available, crystallize it. It takes a while, but you will bring it down eventually.
  6. Mokoshotar:
    This wulf features a nice attack that does one point of damage but transforms the affected team member into a wulf for three turns. While this effect lasts, this unit will do 6k of damage with any attack.
    Consequently all you need to do is keep your team alive and on attack mode or attack yourself if your character is the wulf. Nice and easy.
  7. Bunny:
    I find it best to stun/crystallize it a lot, because it has a very powerful attack, and on Heroic, you and your teammates do not have that much health, so that two or three hits will kill you. Just be patient and attack as much as possible before stunning it again.
    Also, it uses the "Holy Handgrenade" spell a lot. If this happens, put everyone to attack mode, because then it will take much more damage. Man, good old Monty Python's!!
  8. Flower Zombie:
    It uses a lot of funny spells. Dude, this guy needs a break, so why don't you help him to one. He uses a regeneration spell that you need to dispel on sight, but otherwise it just takes some time and some stunning to bring it down.
  9. The Hydra, Fire Claw (2x):
    The tentacles are highly suceptible to Infect, so I recommend equipping it at least twice. Crystallize the Hydra and finish off the tentacles with Infect. It usually takes two or three hits to take them down, depending on your Poison Piercing. Heal with Reform when necessary.
    The Hydra itself is somewhat impervious to poison attacks and that's why you will want to bring some physical attack along, like Leading Strike or Destroy, that you can use for continuous damage.
    IMO, this fight is one of the easier ones with the above tactic.
  10. Tunnel Worker (3x):
    The fight will end after dialog is over and you will receive some nice equipment that helps a lot in the next zone.
Congrats, you just made it through zone 4. Zone 5 is available now as well. Legend, here I come!

2009-05-22

Walkthrough: Sonny 2, Zone 3 (Biological/Heroic)

Zone 3 is a lot easier than the first two. If you managed to come this far, this should be a cakewalk for you.
  1. Spectre:
    A lot of Spectres will be encountered in zone 3. They pack some punch, but are harmless when alone.
  2. ZPCI Elite (2x):
    Use crystallize to keep one of them out of the fight at all times, then they will be no match for you.
  3. Spectre (2x):
    Funny enough, I had to leave my computer right after the fight started. When I returned, all I saw was the victory screen. Neat.
    If you do not share this experience, try crystallizing one of the two and focus on the other.
  4. Antagonist (2x), Beast:
    I don't regard this as a difficult encounter. Keep the Beast out of the fight with crystallize, and finish the other two one by one.
  5. The Hobo:
    He does not do a lot of direct damage, but instead he spams you with damage-over-time spells, which will eat away at you increasingly. The key to winning is to throw all you have at him. Still, a pretty lame fight, even if you do not have a build capable of dealing much damage.
  6. The Real Hobo:
    Funny, he does not seem capable of hurting you much, but instead has a number of effects which damage him. So, enjoy the show! :)
  7. The Host:
    Be wary of his Dark Rage spell! If he hits you while having it you're dead! So, whenever he casts Dark Rage, stun oder crystallize him. Apart from that, he does nothing special, except for a rather powerful, but occasional attack.
  8. Spectre (3x):
    Use Crystallize constantly to keep out one or preferably two of them. Use Reform if somebody requires healing and Break when available. With this strategy, the fight is piece of cake.
  9. Clemons the Deceiver:
    The unknown buff that he frequently uses in the beginning is similar to Subversion, so avoid healing the affected team members. Instead, crystallize Clemons, wait for the condition to go away and then apply healing.
    After a while (as soon as the "The Nightmare is over" buff expires on him) he will cast full heal and then switch to his true form, having a buff on him which takes double damage. The fight will be over soon, I found it quite easy.
    To make it even quicker, you can watch out for the Nightmare buff to expire on him and cast subversion in the right moment, killing him instantly.
You have finished zone 3, move on to zone 4!

2009-05-19

Walkthrough: Sonny 2, Zone 2 (Biological/Heroic)

Walkthrough for zone 2 of Sonny 2, played as Biological and on Heroic difficulty. I am running for the Legend achievement and thus avoid training fights.
  1. Frost Zombie:
    No big deal. Make yourselves familiar with ice effects. There will be more of that in this zone.
  2. Roald, Insurgent:
    The fight will end after the first round, no matter what you do.
  3. Frost Guard, Frost Zombie (2x):
    On Heroic this fight can take some attempts. The timing is difficult because you will have to switch a lot between healing and attacking for you and your teammates.
    As usual, best approach is to concentrate on one unit at a time, starting with the Zombies. Use stun whenever possible, make sure focus is always sufficient for healing and disrupting and be on guard for their healing spells, which should be dispelled at once.
  4. Knight:
    The Knight is a rather weak unit, so you shouldn't have any difficulties here.
  5. Priest, Knight:
    Slightly more trouble. Drain the Priests focus whenever possible. Then he will cast a focus-regaining buff which has the very nice advantage of him being stunned and free for you whack away at him.
  6. Frost Lord:
    This guy is really disappointing, considering his designation. Watch out for his regeneration spell and neutralize it when it appears.
  7. Mage, Priest, Knight:
    Nice crowd, and definitely more of a challenge. Keep on disrupting the Priest, so he will knock himself out to regain focus. In the meantime, use Break on the mage as often as possible, but take out the Priest first. Try to keep the Priests HP lowest, so that your teammates will attack him when set on Relentless.
    When the Priest is gone, take out the mage next. When his health runs low, he will cast a full heal. I think the threshold for that is around 400 or 500 HP. That's why you should stun him at that time to keep him from doing that, or use Subversion. Either way, it should not be too difficult now.
  8. Mage (2x), Knight:
    One of the toughest encounters of the game, in my opinion. Luckily, the Knight doesn't seem to like the lower mage somehow, because he tends to protect the upper mage, not the lower one.
    Knock the mage out as often as possible, and use Disrupt from time to time to prevent them from casting Doom too often. If any of your team members gets two Doom effects at once, you will most likely have to restart.
    Again, when a mage's health approache 400-500, they will cast a full healing spell. And you don't want them to do that. Use Subversion or stun to keep them from healing or just punch them hard enough.
  9. Cult Leader:
    Nothing special here. He is a guy with a lot of health who casts a Subversion-like spell from time to time. Either dispel the Subversion or use this as a healing break. When his health gets low, a dialog will appear.
  10. The Baron (Baron Brixius):
    Well, I defeated him rather easily on Challenging, and on Heroic it is exactly as easy. I have no idea how there can be so many people complaining that they can't kill the Baron.
    All you need to do is put your team to defensive mode and drain his focus from time to time. He will cast a Focus-regeneration that lasts for three turns and drains 5k health every time. If his health drops to around half, he will get the "Holy Scars" modifier which exponentiates the damage, so that one Focus-regeneration hit will finish him. Enjoy!
  11. Mage, Knight, Priest:
    Hmmm, looks familiar. But see for yourselves.
  12. ZPCI Elite, Wolf (2x):
    By the time you get here, you should be able to put 2 points into Crystallize. Do that and use it to keep the ZPCI all the time until the wolves are dead. Use Crystallize, then Break on one of the Wolves, Leading Strike, Healing or Leading Strike again, then Crystallize. Have your team attack the wolves and help them from time to time. I beat them in the first try with this tactic.
  13. Captain Hunt, ZPCI Sniper, ZPCI Medic:
    This fight is quite managable with the right tactic: Immediately, crystallize the Medic. Keep him out of the fight at all times, because otherwise he will heal the others. Now keep on punching the Sniper and set the team to Relentless. Heal Veradux if necessary, because he will get most of the beating usually, as he is the one with the least health.
    The Sniper is very dangerous unless you dispel/disrupt his Crouching and most of all the Lock and Load buffs. Also, use Break on him whenever possible.
    When the Sniper is finished, keep on crystallizing Captain Hunt now and finish off the Medic. The fight is rather easy now, it just might take some time to get the Captain's Health down. That's because you will most likely have no real damage-dealing abilities in the wheel.
    The wheel setup I used for this battle was: Leading Strike, Break, Reform (lvl 2, 2x), Disrupt (lvl 2, 2x), Crystallize (lvl 2, 2x). Good Luck!
Congratulations on finishing zone 2. Zone 3 is here!

2009-05-15

Walkthrough: Sonny 2, Zone 1 (Biological/Heroic)

I am playing Biological on Heroic mode. For general tips on strategy and character setup, see here.

The skill distribution I used: Start with Vicious Strike, Break (2x), Integrity (2x), then Disrupt (2x), Adrenaline and Reform (2x).

  1. Prison Guard:
    Hit him with Destroy, replenish Focus with Leading Strike, then Destroy again. Repeat until dead.
  2. 2x Prison Guard:
    Repeat the above, but also use Break whenever possible to disrupt their attacks. If your health runs low, put Veradux to Defensive mode to get some healing.
  3. Brutal Convict, Agile Convict:
    Not too difficult either.
  4. Brutal Convict, Agile Convict, Cunning Convict:
    Same as above. Just make sure to watch your health and switch Veradux to Defensive when in danger.
  5. Doctor Leath, 2x Prison Guard:
    Watch out for the doctors ability to transform the Prison Guards. Best to take him out before he is able to do that. Otherwise it is quit doable.
  6. Twisted Experiment:
    The first difficult fight if you're playing on Heroic, because you have not enough punch yet to kill him quickly and he has some powerful attacks. You need to equip Disrupt two times and make sure to always have enough focus to cast Disrupt once or twice, because you will have to dispel its nasty Shadow spells frequently.
  7. The Warden:
    The Warden is much easier to kill if the Predator form is available, which requires the character to have at least level 6.
    On Heroic, though, only Level 5 abilities are available, so I usually counter his attacks with Adrenaline cast on Veradux and Reform when necessary. Make sure to have Reform and Adrenaline equipped twice.
    After a couple of hits, when his health is somewhat down, he will cast the Death Sentence spell on Veradux or you. I have found no countermeasure for this so far, and usually you can finish him off with one character, too. I found it useful to attack him with a combination of Break, Destroy, Leading Strike.
  8. Doctor Hedger, Frankie:
    Overall, a pretty simple fight, even on Heroic. The doctor is not really dangerous, but casts some supporting spells on Frankie. Best to finish off the doctor first and then focus on Frankie with the good old combo Break - Destroy - Leading Strike. Put Veradux to Defensive if necessary.
  9. ZPCI Elite:
    Watch out for his "Aim For The Heart" buff. It deals massive damage - always dispel immediately with Disrupt. Another effect you don't want him to get through with is "Auxiliary Power" which regenerates his health and focus.
    If you manage to dispel these two buffs immediately, the fight is rather harmless. Again, it helps to have Break and Disrupt at level 2 and Disrupt equipped two times.
  10. Felicity:
    She is pretty tricky. Very annoying is her "Black Metal" spell that practically blocks healing. Buffs which you immediately need to dispel on her are "Blade Dance" and her healing spell. Keep hitting at her with Break, Destroy and Leading Strike. Also help Veradux with Adrenaline and Reform if needed.
    If you hold out for a while she will say "Don't start what you can't finish" and switch to a mode where she deals more and receives less damage, but at least wont't cast Black Metal or Blade Shield any more. If you have made it that far, you have practically won. Keep hitting at her and put Veradux to healing mode if you run low on health. And disrupt her Shadow Blend spell in case she uses it, because otherwise she can kill you right away.
    The fight will end if her health is very low.
End of Zone 1; Zone 2 walkthrough is here!

2009-05-12

Game hints: Sonny 2

Sonny 2 is a fabulous flash game created by Armorgames. I already played the predecessor a while ago and liked it a lot. The sequel now is pretty similar. It contains more storyline, though, and luckily there are fewer bugs this time.

Here are couple of strategical hints that I found quit useful. I will continue to update and enhance these as I play the game.

If you have any additions or questions I am looking forward to your comments.

I am playing Biological on Heroic mode after having completed it on Challenging. Between the fights, put most points into vitality and some into strength and speed to deliver at least a little punch and have a good chance of hitting/crit/evasion. When buying or selecting items, keep those which add most to vitality and strength. Do NOT waste any points on Instinct, it is useless for the Biological.

Update for zone 6 and 7:
Starting with the second encounter in zone 6, you will need to be able to inflict lots and lots of damage. Usually, you have to respec there and put EVERY point into speed from there on. I will explain more in the walkthrough for zone 6.

Teammates
After a while you will get NPCs to join your party. In the inventory screen you can control which characters are part of your team by shift-clicking on their portrait.

When a fight starts, put Veradux to Relentless mode, to make sure that he attacks the same opponent in subsequent turns and to make it more predictable which one he attacks. On Relentless, he will attack the one with the lowest HP count. When the opponents have the same health, he usually picks the topmost enemy, so I usually engage that one too.

Roald kan be kept on Relentless most of the time. Only if you need his healing support effect it makes sense to temporarily switch him to Defensive.

Learn Crystallize as soon as possible and put all available points in it. It really helps making fights easier. If you encounter several opponents, you can keep some of them stunned with it. And for single opponents, use Crystallize to get a break to cooldown spells and heal your team.

Pause in Heroic??
A very useful "feature" I discovered accidentally when taking on the Mayor in zone 5. If you do a right-click on the game screen, there will be a context-dialog related to the browsers Flash plugin. Nothing special, but the good thing is: The game pauses while the dialog is displayed. Naturally, this is the case on Heroic difficulty as well, giving you endless time to think about your moves and effectively neutralizing that annoying timer... Enjoy!
EDIT: Apparently this does not work with all browser/OS combinations. It definitely works in Firefox under MacOS X.

Equipment
When I played the game, I went through two phases of equipment selection.

During the first five zones, I focussed on vitality-boosting equipment mostly. Afterwards, speed has absolutely highest priority, so you will want to put aside some nice clothes that increase your speed during the later zones.

You can (but most likely will not want to) respec to the speed build earlier than zone 6. That is because the Biologicals most destructive combo (Toxicant Form, Shadow Blend, Agile Exposure, Withdrawal) requires a lot of ability points. Additionally, some supporting spells like Crystallize, Disrupt, Reform and Integrity are mandatory.

Zone 1-5: Always prefer equipment with high vitality bonus, also for your teammates. Furthermore, I found it best to have Sonny have the lowest speed, but the highest HP.
The high HP count makes enemies attack you the least, and instead punch your teammates more, thus ensuring that you will be the Last Man Standing. That's especially nice because your NPCs completely fail at finishing off more than one enemy on their own.
Second, the low speed allows your teammates to carry out their moves before you do e.g. cast Crystallize, or Subversion. You will deliver a lot more damage especially if you need to stun-lock an enemy.

Zone 6-7: Select equipment first of all by its speed bonuses, and secondly by vitality. That helps in case you get hit a lot. Also, since you will have the lowest HP count of your team, most attackers will focus on you. Due to the high speed, they will miss most of the time, but you never know.

Here is a list of chapters of the walkthrough: