Showing posts with label walkthrough. Show all posts
Showing posts with label walkthrough. Show all posts

2009-09-28

Walkthrough: Dungeon Defender, level 9 (Wizard/Hard)

Skill allocation: Three points into the manticore tree, and everything else into the avatar tree (abilities and treasure skills only).

Finally. The best of the best the humans have got. And it is not even THAT difficult. Assuming that you manage to get a solid defense up in time.

To do so, dig out the areas where the demons and elementals are placed first (see the screenshot below). Move your avatar as shown to a place near the left spawning point and keep him around, unless the enemies threaten to overrun the other path.

Try to place a demon to right soon, because your melee units will be outnumbered vastly in the beginning. Also get at least some manticore lairs up fast to be able to stop the enemy valkyries.

On the left, you can hold out with two minotaurs and one manticore lair for quite a while, so focus on building up defenses on the right.

Place lairs as shown and throw in some traps in between. If you have some money to spare, buy some depots, but usually you need most of the money for the lairs and traps.

If everything goes well, you should not have much trouble. Watch out for the boss enemy, though. If it breaks through, the game is lost.

Congratulations, you've made it! Let's all hope there will be a Dungeon Defender 2 soon!


Walkthrough: Dungeon Defender, level 8 (Wizard/Hard)

Skill allocation: Three points into the centaur tree, all other available points go to the avatar tree.

With this skill settings and some nice lair placement, this level is a lot of fun!

Keep your avatar near the left spawning point most of the time, and move it away only in case you need to help out elsewhere and the enemies are threatening to overrun one of the other paths.

Immediately issue dig orders for the more important spots. Start with some of the minotaurs and centaurs, as they are the cheapest. For the left spawning point, you will need only one minotaur and your avatar for a while.

Make sure to place those lairs first which will have the most contact with the humans. For example, the Centaurs on the bottom lefternmost corner (where the enemies turn around the corner) will be active almost constantly. Another example is the demon lair immediately to the right of the bottom spawning point.

Try to conserve money: Build only as much as necessary to survive. If you have about 500 to 1000 gold coins of trease, buy one or more depots, as they will greatly increase your income.

Enjoy and stay tuned for the final level!


Walkthrough: Dungeon Defender, level 7 (Wizard/Hard)

Skill allocation: Three points into the manticore tree, everything else goes to the avatar.

Pause the game, and issue dig orders covering most of the treasure squares. Also, dig out the altars and temples as fast as possible.

Keep your avatar near the left spawning point, as seen on the screenshot. Start out with only a minotaur lair and your avatar on the left, and with an elemental and some minotaurs on the right.

Build the lairs as depicted below and focus on the demons (because the really hit hard) and the lairs around the bonus-providing squares (altars, temples).

Good luck!

Walkthrough: Dungeon Defender, level 6 (Wizard/Hard)

Skill allocation: Three points into the Centaur tree and all other points into the avatar tree.

I found it easiest to complete this level relying mostly on Centaurs and a couple of minotaurs to engage the enemies who make it through the rain of arrows your centaurs let loose. Also, one or two liches on the exit of the long paths on each side are somewhat mandatory, since the enemies will pool up there and make a great target for the liches area attack.

Just check out the screenshot below for the lair placements... Enjoy it, and let me know if you need additional advice.


2009-09-02

Walkthrough: Dungeon Defender, level 4 (Wizard/Hard)

Skill deployment: Put three points into the manticore tree and the rest (1 point) into your avatar tree. By the way, the screenshots can be enlarged by clicking on them.

Timing is very critical in this level, because you will want to get the treasures as soon as possible. On Hard mode, it is near impossible to make the level without digging out at least some of the treasure chests. Whenever you are not attacking treasure guardians, help out your troops at the bottom of the stone walls.


Start out with five Minotaur lairs and place them as seen on the above screenshot. Immediately place dig orders for the two squares next to your home tile and the door and treasure behind the goblin cave to the right. Head for the goblin cave and stop over your minotaur lair, triggering the goblins and centaurs attack while letting your Minotaur take the on the Goblins and catch the Centaurs' arrows.

As soon as the goblins are dead, position yourself over the goblin lair, protecting the peon and at the same time attacking the centaurs. With the 100 gold coins from the treasure, buy three manticore lairs and place them centered below the stone pillars as seen on the next screenshot.

Buy two more manticore lairs when you can afford it and place them left and right of the other three you already have. Next, go for the minotaurs guarding the second treasure lair: Place a minotaur lair as shown in the next screenshot and lure the enemy minotaur out with your avatar. It will be engaged by your creatures as well as your avatar and should not last long.



The enemy manticores will (or already have been) taken care of by your troops, because they have a big patrol radius and will move out on your rightmost manticores usually. The liches are quite weak so you can just kill them with your avatar without much risk.



When you can afford it, place elementals and manticores as shown above to destroy the guardian demons, hydras and dragons. The elemental guardians can be opposed best with your own elementals, or a couple of minotaurs if elementals are not yet available.



Repeat the above for the guardians on the left side of the screen and you should finish the level with lots of gold.

That's it for level 4. Stay tuned for level 5, and please let me know if there is anything missing here.

2009-05-29

Walkthrough: Sonny 2, Zone 7 (Biological/Heroic)

Make sure that you have a speed build of the Biological, i.e. have all points put to speed. Train until you have reached lvl 28 and buy the Velocious equipment. It will give insane amounts of speed and decent vitality. Nice.

With a lvl 28 Bio, the Velocious gear and some good weapons will yield 600+ speed. Using the combo Toxicant Form - Shadow Blend - Agile Exposure - Withdrawal, you should be able to hit for 30k damage with one shot.
  1. Doctor Klima:
    He has unbelievable 2 million HP, but fortunately, he will cast a powerful healing spell after being stunned twice. Use Break, then Crystallize and wait. Just when Crystallize has worn off, cast Subversion, making him damage himself for 500k to 800k. Repeat several times until he's gone.
  2. North Guardian, South Guardian (aka Twin Guardians):
    As soon as one of the two dies, the other one becomes enraged, meaning he completely freaks out and does an always-hit-16k-damage attack. Needless to say that you want to avoid this.
    I tried several approaches here until I found the tactic described below, which still can sometimes fail if they use their cosmic attack with the 6k damage on you in between.
    Start by using Corrosion on the top guardian, then Crystallize the south one. Next, use the combo on the North guardian, but leave out Toxicant form to avoid killing him. What you want to do is to bring him to as little HP as possible without killing him. By the way, the guardians will regenerate their shields after being crystallized, so watch out!
    Then, use Break on the south one and then crystallize him once more to give the Withdrawal time to regenerate. In the meantime, use Agile Exposure on the top one to keep him at low health with the help of your teammates. Then Break again but this time crystallize the north guardian - the one with the low HP - and do the full combo on the south one, which should kill him off with one hit.
    Now that only the North guardian is left, make absolutely sure that he does not get to attack, because it means certain death for one of you. Break and then crystallize him twice to get Withdrawal available again. Even though he will have regained 10k+ HP, doing the full combo on him will finish him off.
    Usually, the north guardian will get one enraged attack through, meaning that you will lose one team member. If it is you, just restart and start over. I have tried this several times and it works!!
  3. Yosuke:
    Yawn. Crystallize, Toxicant Form, Shadow Blend, Agile Exposure, Withdrawal. Done that.
  4. The Corruptor, Orb (2x):
    Ignore the orbs. Use the combo on the Corruptor twice, Break and Crystallize in between. Much too easy, if not disappointing. Just make sure to kill the orbs last,
Congrats on getting the Over the Ashes badge! You've made it, and if you've been playing on Kongregate, another Impossible Badge is yours! :)

2009-05-27

Walkthrough: Sonny 2, Zone 6 (Biological/Heroic)

Another chapter in the run for the Ashes of Ashes achievement. In case you have gotten the Legend achievement now (which you should have), you can train as much as you want here. It will NOT matter because zone 7 is already unlocked with the Legend badge.
  1. Metal Warden:
    Watch out for his Death Sentence spell. It is the same that The Warden from zone 1 already used and will kill the affected team member. Whether you have a strength-based Poison build or a speed-based shadow build, this fight should be easy.
  2. The Bomb:
    Wow, this took me long to figure out. Here's what I did:
    Put ALL available points into speed (Respec if necessary), put equipment on that boosts your speed and bring the following abilites: Withdrawal (max), Agile Exposure (max), Shadow Blend (max), Toxicant Form, Leading Strike.
    Use this sequence to inflict damage: Corrosion - Toxicant Form - Shadow Blend - Agile Exposure - Withdrawal. My Bio inflicts about 29,000 damage (31k) with that combo (!), depending on your stats it might be more if you have good equipment. Mine was average because I threw away some high speed-bonus stuff.
    Fill in with Agile Exposure and Leading Strike, then repeat the whole sequence (7 turns per cycle due to the cooldown of withdrawal) until finished.
    Your teammates will also benefit from the Agile Exposure and Corrosion, making them inflict more than double damage.
  3. Nostalgia:
    With the above sequence and event half decent gear, you will knock him down in no time. Bring Disrupt along, by the way, to counter his buffs.
  4. The Judge:
    Same as above. Piece of cake for a good speed build Bio. Funny attack buffs has, though.
Having been able to kick the bombs butt after all really made my day. Yay! :)
Enjoy your victory, and move on to zone 7, which won't be so easy.

2009-05-26

Walkthrough: Sonny 2, Zone 5 (Biological/Heroic)

Zone 5 brings the most powerful enemies so far, make sure to boost vitality as much as possible.
  1. Riot Police:
    As usual, this zone starts out very weak with and opponent you will see again quite a lot in the later encounters.
  2. Riot Police, Blood Hound:
    It is a good idea to bring Crystallize along to keep the dog out of the fight for later. By this time, you should build up your poison skills and also keep Reform at lvl 2 to help the team.
  3. Secret Police (2x):
    Again, keep one of them out of the fight with Crystallize and you should have no trouble here.
  4. Police Colonel:
    Whenever he is reloading (i.e. flashing orange) hit him with everything you have. As soon as he puts on the grey glow (i.e. guns blazing) just crystallize him and wait until he is vulnerable again. Usually, he will immediately switch to reloading mode.
    Sometimes he doesn't, but by this time you and your team should have a lot of vitality, so you can take some hits from him, especially if you keep Veradux on defensive mode.
    You will need some patience here, but if you exploit his Reloading phase and stun him occasionally to heal the team, he should be toast.
  5. Felicity:
    That should be a quick one.
  6. Care Taker, Bloodhound (2x):
    It start to get interesting. You will have to use Crystallize constantly to reduce the number of active opponents to a minimun at all times. Concentrate your attacks on the topmost dog first, and keep the others stunned. Use Leading Strike a lot to regain focus and Reform if necessary. Keep Veradux on defensive.
    As soon as you take down the first dog, it should become a lot easier.
  7. Riot Police (2x), Android Guard:
    Now we're talking. You will again need mostly Crystallize, Leading Strike, Reform and some supporting spells (I chose Anaesthetic to make them deal less damage and Corrosion to make them take more). Also equip Disrupt, you will need it.
    Crystallize everyone except the topmost Riot Police as often as possible. Use Disrupt on the Riot Police when it uses Perfect Aim. Put Veradux to healing unless you are really healthy. Use Reform if any of your teammates gets below 2k health.
    Btw, you did put most of your points to vitality, right? And hopefully you chose your and your teammates gear according to highest vitality bonusses.
    Another way to ease this fight is to use Disrupt on the Android guard if you can spare it. Whenever it gets low on focus it uses this neat Re-Focusing buff which stuns it for five rounds.
    It could take you one or two attempts, but eventually you will take down the top Riot Guard, making this fight piece of cake.
  8. Specialist, Android Guard (2x):
    Equip Disrupt at least two or three times. It will help you neutralizing the Android Guards a lot. Crystallize the Specialist at all times, he is quite dangerous. Put Veradux to defensive mode and help healing the team with Reform if necessary.
  9. Mayor, ZPCI Ambassador:
    Good old nice conversation.
  10. City Council (2x):
    Obviously, you need keep one of them crystallized at all times. It takes a lot of patience to bring them to low health. Equip Envenom several times, it helps delivering damage, especially if you use it multiple times.
    Concentrate your attacks on the top council. Use Break and Envenom, and let your teammates do most of the punching. Once you have killed him, things turn out a little ugly.
    Because once a council member has been killed, the other one gets a very nasty focus regeneration buff, that will allow it to cast deadly one-hit-kill spells, making the fight really difficult to win. The easiest solution is to keep him crystallized until his energy shield runs out and then stun-lock it. Stun-locking means to constantly use a combination of Crystallize and Break. In the meantime, envenom him to speed things up.
  11. Secret Police, Android Guard, Specialist:
    Put your team to Relentless mode. The Specialist is clearly the most dangerous opponent here, so keep him crystallized all the time until nobody else is left. Cast Disrupt on the Android Guard twice to make him knock himself out whenever he is awake and otherwise focus on the Secret Police.
    If you throw in Reform occasionally in case your team requires healing, you should not even need to switch Vera to healing mode at all.
  12. Specialist, Blood Hound (2x):
    Wow, I hadn't expected such a tough fight. The hounds are incredibly fierce attackers and you need all the vitality you can get here. I managed to take them down with a lot of crystallizing. Most of all the Specialist needs to be kept out of the battle due to his dangerous support spells. It is basically the same tactics as with all fights in zone 5, but it is a lot tougher. Neither the Specialist, nor the Blood Hounds possess any weaknesses and they all have a lot of HP.
    It took me five or six tries and in the end only Sonny survived, but what the heck.
  13. Secret Police, Android Guard (2x):
    Compared to the previous and following encounter this one is ridiculous. You need Disrupt 3x, Crystallize 2x, Reform 1x and something with a punch.
    Immediately crystallize the Secret Police and keep him that way. Use Disrupt on the Android Guards whenever possible and they will knock themselves out nicely for you. Use Reform if any of your teammates gets below 2.5 or 3k HP.
  14. The Mayor, Security Cannon:
    Keep the Mayor crystallized until you have taken out the Security Cannon.
    Bring Disrupt two or three times so that you can destroy the Cannons focus whenever it gets above 30. Because then it will fire a very powerful ice spell that does around 5k damage. In the meantime, make sure that you deal more than 300HP damage to it per turn, because that is as much as it regenerates.
    Once only the Mayor is left, he will most likely put on a buff that makes him do 400% damage. Well, sometimes this goes away after a while, much before the 99 turns are over. But if it doesn't, it is a good idea to crystallize him every now and then to help your spells to cool down and heal the team.
    Additionally, I found it quite effective to destroy his focus often, making him rather harmless. After seemingly ages, you will bring him down eventually, finishing the regular part of the game. And, even better, if you have been playing on Heroic difficulty, you will have finally won that Legend badge. Man, that took some time!
Woo hoo, congratulations on your Legend achievement! I think I am going for the Corruptor now, but it may take a day or two. There is some ugly stuff in zones 6 and 7. But stay tuned, I will post it as soon as I can!

EDIT: And here you go...

In the meantime, please post your comments on my strategy if you like.

2009-05-23

Walkthrough: Sonny 2, Zone 4 (Biological/Heroic)

Zone 4 is one of the easiest areas of the game. There are some quite powerful enemies, but by the time you get here, they should not pose a serious obstacle.

One of them took me really long to beat, though: Gregor. This annoying little bitch of a roach had me completely off the tracks, because I had read some strategy advises on the net, suggesting to stun him to keep him from healing. Well, I found that quite hard to do, and he always had me. At least I found out myself what to do instead. Arrrr.

  1. Tunnel Beast:
    Using a defensive build, I defeated it with a combination of Destroy, Leading Strike and Break. I had to crystallize it once to get the team healed, helping with Reform.
  2. Vivian Vixen:
    Likewise, use Destroy, Leading Strike and Break. You might have to crystallize it occasionally and heal you team and help the spells to cool down.
  3. Gregor (the Roach):
    Equip Disrupt four times on the Abilities Wheel. Use Disrupt on him in every turn and let your teammates do the damage. This way, you will bring him down very slowly, and also, most importantly, keep him from using his healing spell. Even with 14 Focus, he can cast it, so make sure to keep him at 0 Focus all the time.
    If one of your teammates' health gets dangerously low, use Crystallize on Gregor and set everyone to defensive mode to heal yourselves. When Crystallize has timed out, switch back to attack mode. That's it, Gregor. Got you.
  4. Shunny:
    Apparently a somewhat twisted mirror image of Sonny, he is quite dangerous and has some powerful attacks. You will need Reform and Crystallize quite a lot. In the meantime, bring down his health by having your team attack most of the time and help out with Break and Leading Strike if possible.
    Whenever his health drops to one third or less, he will cast Withdrawal. Use disrupt immediately when he does to keep him from healing.
  5. The Magical Monkey:
    It comes with a lightning attack that does 2k damage. Equip Reform and Crystallize several times and heal your team if necessary. If you have no more Reform available, crystallize it. It takes a while, but you will bring it down eventually.
  6. Mokoshotar:
    This wulf features a nice attack that does one point of damage but transforms the affected team member into a wulf for three turns. While this effect lasts, this unit will do 6k of damage with any attack.
    Consequently all you need to do is keep your team alive and on attack mode or attack yourself if your character is the wulf. Nice and easy.
  7. Bunny:
    I find it best to stun/crystallize it a lot, because it has a very powerful attack, and on Heroic, you and your teammates do not have that much health, so that two or three hits will kill you. Just be patient and attack as much as possible before stunning it again.
    Also, it uses the "Holy Handgrenade" spell a lot. If this happens, put everyone to attack mode, because then it will take much more damage. Man, good old Monty Python's!!
  8. Flower Zombie:
    It uses a lot of funny spells. Dude, this guy needs a break, so why don't you help him to one. He uses a regeneration spell that you need to dispel on sight, but otherwise it just takes some time and some stunning to bring it down.
  9. The Hydra, Fire Claw (2x):
    The tentacles are highly suceptible to Infect, so I recommend equipping it at least twice. Crystallize the Hydra and finish off the tentacles with Infect. It usually takes two or three hits to take them down, depending on your Poison Piercing. Heal with Reform when necessary.
    The Hydra itself is somewhat impervious to poison attacks and that's why you will want to bring some physical attack along, like Leading Strike or Destroy, that you can use for continuous damage.
    IMO, this fight is one of the easier ones with the above tactic.
  10. Tunnel Worker (3x):
    The fight will end after dialog is over and you will receive some nice equipment that helps a lot in the next zone.
Congrats, you just made it through zone 4. Zone 5 is available now as well. Legend, here I come!

2009-05-22

Walkthrough: Sonny 2, Zone 3 (Biological/Heroic)

Zone 3 is a lot easier than the first two. If you managed to come this far, this should be a cakewalk for you.
  1. Spectre:
    A lot of Spectres will be encountered in zone 3. They pack some punch, but are harmless when alone.
  2. ZPCI Elite (2x):
    Use crystallize to keep one of them out of the fight at all times, then they will be no match for you.
  3. Spectre (2x):
    Funny enough, I had to leave my computer right after the fight started. When I returned, all I saw was the victory screen. Neat.
    If you do not share this experience, try crystallizing one of the two and focus on the other.
  4. Antagonist (2x), Beast:
    I don't regard this as a difficult encounter. Keep the Beast out of the fight with crystallize, and finish the other two one by one.
  5. The Hobo:
    He does not do a lot of direct damage, but instead he spams you with damage-over-time spells, which will eat away at you increasingly. The key to winning is to throw all you have at him. Still, a pretty lame fight, even if you do not have a build capable of dealing much damage.
  6. The Real Hobo:
    Funny, he does not seem capable of hurting you much, but instead has a number of effects which damage him. So, enjoy the show! :)
  7. The Host:
    Be wary of his Dark Rage spell! If he hits you while having it you're dead! So, whenever he casts Dark Rage, stun oder crystallize him. Apart from that, he does nothing special, except for a rather powerful, but occasional attack.
  8. Spectre (3x):
    Use Crystallize constantly to keep out one or preferably two of them. Use Reform if somebody requires healing and Break when available. With this strategy, the fight is piece of cake.
  9. Clemons the Deceiver:
    The unknown buff that he frequently uses in the beginning is similar to Subversion, so avoid healing the affected team members. Instead, crystallize Clemons, wait for the condition to go away and then apply healing.
    After a while (as soon as the "The Nightmare is over" buff expires on him) he will cast full heal and then switch to his true form, having a buff on him which takes double damage. The fight will be over soon, I found it quite easy.
    To make it even quicker, you can watch out for the Nightmare buff to expire on him and cast subversion in the right moment, killing him instantly.
You have finished zone 3, move on to zone 4!

2009-05-19

Walkthrough: Sonny 2, Zone 2 (Biological/Heroic)

Walkthrough for zone 2 of Sonny 2, played as Biological and on Heroic difficulty. I am running for the Legend achievement and thus avoid training fights.
  1. Frost Zombie:
    No big deal. Make yourselves familiar with ice effects. There will be more of that in this zone.
  2. Roald, Insurgent:
    The fight will end after the first round, no matter what you do.
  3. Frost Guard, Frost Zombie (2x):
    On Heroic this fight can take some attempts. The timing is difficult because you will have to switch a lot between healing and attacking for you and your teammates.
    As usual, best approach is to concentrate on one unit at a time, starting with the Zombies. Use stun whenever possible, make sure focus is always sufficient for healing and disrupting and be on guard for their healing spells, which should be dispelled at once.
  4. Knight:
    The Knight is a rather weak unit, so you shouldn't have any difficulties here.
  5. Priest, Knight:
    Slightly more trouble. Drain the Priests focus whenever possible. Then he will cast a focus-regaining buff which has the very nice advantage of him being stunned and free for you whack away at him.
  6. Frost Lord:
    This guy is really disappointing, considering his designation. Watch out for his regeneration spell and neutralize it when it appears.
  7. Mage, Priest, Knight:
    Nice crowd, and definitely more of a challenge. Keep on disrupting the Priest, so he will knock himself out to regain focus. In the meantime, use Break on the mage as often as possible, but take out the Priest first. Try to keep the Priests HP lowest, so that your teammates will attack him when set on Relentless.
    When the Priest is gone, take out the mage next. When his health runs low, he will cast a full heal. I think the threshold for that is around 400 or 500 HP. That's why you should stun him at that time to keep him from doing that, or use Subversion. Either way, it should not be too difficult now.
  8. Mage (2x), Knight:
    One of the toughest encounters of the game, in my opinion. Luckily, the Knight doesn't seem to like the lower mage somehow, because he tends to protect the upper mage, not the lower one.
    Knock the mage out as often as possible, and use Disrupt from time to time to prevent them from casting Doom too often. If any of your team members gets two Doom effects at once, you will most likely have to restart.
    Again, when a mage's health approache 400-500, they will cast a full healing spell. And you don't want them to do that. Use Subversion or stun to keep them from healing or just punch them hard enough.
  9. Cult Leader:
    Nothing special here. He is a guy with a lot of health who casts a Subversion-like spell from time to time. Either dispel the Subversion or use this as a healing break. When his health gets low, a dialog will appear.
  10. The Baron (Baron Brixius):
    Well, I defeated him rather easily on Challenging, and on Heroic it is exactly as easy. I have no idea how there can be so many people complaining that they can't kill the Baron.
    All you need to do is put your team to defensive mode and drain his focus from time to time. He will cast a Focus-regeneration that lasts for three turns and drains 5k health every time. If his health drops to around half, he will get the "Holy Scars" modifier which exponentiates the damage, so that one Focus-regeneration hit will finish him. Enjoy!
  11. Mage, Knight, Priest:
    Hmmm, looks familiar. But see for yourselves.
  12. ZPCI Elite, Wolf (2x):
    By the time you get here, you should be able to put 2 points into Crystallize. Do that and use it to keep the ZPCI all the time until the wolves are dead. Use Crystallize, then Break on one of the Wolves, Leading Strike, Healing or Leading Strike again, then Crystallize. Have your team attack the wolves and help them from time to time. I beat them in the first try with this tactic.
  13. Captain Hunt, ZPCI Sniper, ZPCI Medic:
    This fight is quite managable with the right tactic: Immediately, crystallize the Medic. Keep him out of the fight at all times, because otherwise he will heal the others. Now keep on punching the Sniper and set the team to Relentless. Heal Veradux if necessary, because he will get most of the beating usually, as he is the one with the least health.
    The Sniper is very dangerous unless you dispel/disrupt his Crouching and most of all the Lock and Load buffs. Also, use Break on him whenever possible.
    When the Sniper is finished, keep on crystallizing Captain Hunt now and finish off the Medic. The fight is rather easy now, it just might take some time to get the Captain's Health down. That's because you will most likely have no real damage-dealing abilities in the wheel.
    The wheel setup I used for this battle was: Leading Strike, Break, Reform (lvl 2, 2x), Disrupt (lvl 2, 2x), Crystallize (lvl 2, 2x). Good Luck!
Congratulations on finishing zone 2. Zone 3 is here!

2009-05-15

Walkthrough: Sonny 2, Zone 1 (Biological/Heroic)

I am playing Biological on Heroic mode. For general tips on strategy and character setup, see here.

The skill distribution I used: Start with Vicious Strike, Break (2x), Integrity (2x), then Disrupt (2x), Adrenaline and Reform (2x).

  1. Prison Guard:
    Hit him with Destroy, replenish Focus with Leading Strike, then Destroy again. Repeat until dead.
  2. 2x Prison Guard:
    Repeat the above, but also use Break whenever possible to disrupt their attacks. If your health runs low, put Veradux to Defensive mode to get some healing.
  3. Brutal Convict, Agile Convict:
    Not too difficult either.
  4. Brutal Convict, Agile Convict, Cunning Convict:
    Same as above. Just make sure to watch your health and switch Veradux to Defensive when in danger.
  5. Doctor Leath, 2x Prison Guard:
    Watch out for the doctors ability to transform the Prison Guards. Best to take him out before he is able to do that. Otherwise it is quit doable.
  6. Twisted Experiment:
    The first difficult fight if you're playing on Heroic, because you have not enough punch yet to kill him quickly and he has some powerful attacks. You need to equip Disrupt two times and make sure to always have enough focus to cast Disrupt once or twice, because you will have to dispel its nasty Shadow spells frequently.
  7. The Warden:
    The Warden is much easier to kill if the Predator form is available, which requires the character to have at least level 6.
    On Heroic, though, only Level 5 abilities are available, so I usually counter his attacks with Adrenaline cast on Veradux and Reform when necessary. Make sure to have Reform and Adrenaline equipped twice.
    After a couple of hits, when his health is somewhat down, he will cast the Death Sentence spell on Veradux or you. I have found no countermeasure for this so far, and usually you can finish him off with one character, too. I found it useful to attack him with a combination of Break, Destroy, Leading Strike.
  8. Doctor Hedger, Frankie:
    Overall, a pretty simple fight, even on Heroic. The doctor is not really dangerous, but casts some supporting spells on Frankie. Best to finish off the doctor first and then focus on Frankie with the good old combo Break - Destroy - Leading Strike. Put Veradux to Defensive if necessary.
  9. ZPCI Elite:
    Watch out for his "Aim For The Heart" buff. It deals massive damage - always dispel immediately with Disrupt. Another effect you don't want him to get through with is "Auxiliary Power" which regenerates his health and focus.
    If you manage to dispel these two buffs immediately, the fight is rather harmless. Again, it helps to have Break and Disrupt at level 2 and Disrupt equipped two times.
  10. Felicity:
    She is pretty tricky. Very annoying is her "Black Metal" spell that practically blocks healing. Buffs which you immediately need to dispel on her are "Blade Dance" and her healing spell. Keep hitting at her with Break, Destroy and Leading Strike. Also help Veradux with Adrenaline and Reform if needed.
    If you hold out for a while she will say "Don't start what you can't finish" and switch to a mode where she deals more and receives less damage, but at least wont't cast Black Metal or Blade Shield any more. If you have made it that far, you have practically won. Keep hitting at her and put Veradux to healing mode if you run low on health. And disrupt her Shadow Blend spell in case she uses it, because otherwise she can kill you right away.
    The fight will end if her health is very low.
End of Zone 1; Zone 2 walkthrough is here!

2009-03-30

Walkthrough: Johnny Rocketfingers 2

Johnny Rocketfingers 2 is a point-and-click adventure game created by Ryan Katham. It can be found e.g. on here on Kongregate.
You should make sure to have played the first part as well, even though the second one has much more plot and animations. Also, the user interface is more advanced and includes a permanent inventory and different options.

Pick up ashes from ashtray.
Pick up empty bottle.
Use empty bottle on countertop.
Use ashes on thug.
Pick up card.
Pick up stuff under couch (use hand on "under couch").
Pick up knife from left wall (above the couch).
Pick up chain.
Use key on window.
Pick up gum on wall (under the windowsill).
Use gum with chain.
Use hand on ladder.
Walk left and use hand on trash can.
Walk right and talk to shady looking character.
Ask about information and where to find Thug Inc. Agree to get him what he wants.
Use hand on shop door.
Pick up Forty (the liquor bottle in the foreground).
Use Forty on the crack in the wall, beside the arcade game.
Leave shop. Use hand on the crack in the wall.
Walk to the bum and give him the bottle.
Pick up his money.
Go back into the shop.
Pick up Seltzer from the counter.
Talk to clerk.
Use hand on ladder.
(There are apparently dozens of different cool animations for the next sequence)
Use Seltzer with bread.
Use bread on the pigeon.
Use hand on nest.
Climb down.
Use hairpin on parking meter.
Walk to the right and use knife on drain.
Use hand on open drain.
Climb back up and go to alley.
Use knife on trash bag.
Leave alley and go back down to sewer.
Use wrench on pipe.
Climb into the hole, use burger outside the hole and use pipe on the crocodile.
Use wrench on wheel.
Use hand on the wheel.
Use the single coin on panel.
Use knife on panel.
Click on the open panel and use scrabble piece on missing button.
Use hand on the new button.
Keep walking left to the gate.
Use the combined gum and chain on lighter on top of the treasure pile.
Go back up and talk to the shady character.
Talk about the lighter, confirm finding and ask about the location of Thug Inc.
Keep going left until you see bus.
Use the coin pile on the bus.
Walk to the hideout.
Enjoy the ending.

Walkthrough: Johnny Rocketfingers

Johnny Rocketfingers is a point-and-click adventure game created by Ryan Katham. It can be found e.g. on here on Kongregate.

It features a not too complicated plot, funny dialogues and pretty cool action. The animation is somewhat minimalistic, but nicely drawn. The sounds are cool, too. Overall, all you need for a short break.


Part I - The Case

Either accept directly or choose the first answer.
Check out the bar alley.
Click on the empty can.
Click on the trash bin.
Click on the fish.
Click on the dump.
Click on the cat.
Click on the fish.
Leave.
Go to the local thug hang out.
Click on the cat.

Part II - The Break In

Click on the box.
Click on the plank.
Click on the doll.
Click on the plank.
Click on the gun.
Click on the empty can.
Click on the gun.
Click on the gun.
Click on the door.
Click on the crowbar.
Activate Johnny Power.

Part III - The Rescue

Click on the nail in the wall to the right.
Click on the pile of dirt on the floor.
Use screwdriver on the hole at the bottom of the far wall.
Use screwdriver on the door window.
Use screwdriver on the hole at the bottom of the far wall.
Use screwdriver on window.

Part IV - The Conclusion

Enjoy the show.

2009-03-18

Walkthrough: Gateway II

Gateway II is a great point-and-click escape adventure game. It features beautiful atmospheric 3D animations and an original plot. The puzzles have perfect difficulty and the interface makes it nice to play. I like this one very much; it is excellent to play when you need a break! :)

The game was created by Anders Gustafsson and can be found e.g. on Kongregate.

First gateway
-------------
Click on the left gateway
Click on the button next to the door, then on the door
Click on the hand mirror on the sink
Click on the large mirror, then on the warm water tap, wait until combination is visible, then leave mirror
Click on keypad and enter the combination seen in the previous step, click on videotape and click on door to leave
Walk towards gateway, then back underneath the lamp and use bathroom mirror with eye
Enter gateway.
Play all clips on videotape:
Click on TV, use videotape with slot and click on "Transfer"
Click on "1" and "Play", then "2" and "Play"
Click on "Eject" and then leave TV view by clicking to the left of TV

Second gateway
--------------
Click on right gateway
Walk over the transparent bridge. The door will only open if all fields have gone dark, so you will need to step on some fieds more than once
Click on right door
Click on poster, note down combination
Click on lighter and newspaper (on desk)
Click on drawer, then on screwdriver
Use newspaper on door, then use screwdriver on door
Click on newspaper, then use key on lock
Click on door then enter next room
Walk over invisible bridge (about the same distance as the red bridge), then click on videotape
Walk back to TV room. Again, the door behind the red bridge will only open when all fields are dark
Play all clips on videotape (see instructions under first gateway)

Third gateway
-------------
Click on third gateway
Click on lamp six times
Click on phone desk, then click on pen
Move mouse (pen) over the blank area of the paper with mouse button clicked, until number becomes visible
Put down pen (click on the area where you picked it up)
Click on receiver, then dial number shown on paper. Put down receiver, and leave phone view
Click on next door
Use lighter on sprinkler
Pick up videotape
Open fridge, then hide between door and fridge
Click on door to leave
Walk underneath the lamp, then use mirror on water
Memorize or write down color sequence, then click on alarm override
Set the above color sequence, then door should open (if it doesn't work, try it backwards)
Click on door to leave
Click on door to leave
Play all clips on videotape (see instructions under first gateway)

Fourth gateway
--------------
Click on fourth gateway
Note down the three numbers above the far door
Click on window
Let the robot calculate all three numbers (e.g. for the number "24" type "12" and "12")
Punish on wrong answers until the calculation is correct
Leave the robot
Click on door
Click on telescope, wait
Click on lamp six times
Click on telescope, wait
Click on phone desk
Click on receiver
Dial number on paper (11223311)
Click on door
Click on TV and enter combination from poster in 2nd gateway (786)
Click on videotape and go back to starting point

Final
-----
Click on robot
Click on TV and play all clips on videotape
Click on wire on the ground
Click on the robot with the wire in hand
Use the wire with hole
Enter number of the tapes' proper chronological order (264379851)
Follow the robot

2009-03-13

Walkthrough: The Several Journeys Of Reemus, Chapter 1

The following is an instruction how to solve "The Several Journeys Of Reemus, Chapter 2" (I played it on Kongregate). It is a lovely point-and-click adventure with nice graphics and a funny plot.

I tried to keep to telling where to click and not give away any plot information.

Chapter One
-----------
click on the barrel to roll over to the shovel
click on the shovel
click on the mouse trap
click on the bucket
click on the feeding tray
click on the ladder
click on the bucket
click on the hay
click on the rake, then on the parasite

Chapter Two
-----------
click on bird
click on Reemus, then on the bag of the guardian
click on one of the darts
click on the vial to the left of Liam
click on Reemus
click on the dart to roll it in honey
click on the dart again

Chapter Three
-------------
click on the blue animal
click on a the peppermint plant
click on the pepper-plant (the one with the red leaves, not the one with the yellow leaves), then click on the coral-like hollow structure where the Yallerpede is hiding
click on the blue animal
click on the purple plant in the background, then on the air pump plant
click on the air pump plant's tail, then on the tip of the root where the Yallerpede is hiding
click on the air pump plant again

Chapter Four
------------
click on the electric beetle
click on the pink Daiquiri plant to pick one off
go left to the first screen (i.e. click on the arrow), then click on the eyeless beaver
click on the branch where the beaver was sitting, then go right to the second screen
click on the blue-yellow coral plant, then go left to the first screen
click on the bird, then on the bubble slug it is holding
go right to Liams screen, then back to the first screen
click on the big leg bone that was recently dropped, then go back to Liam
click on the purple butterfly nest above the zapper plant (just right from the bird), then immediately on the zapper plant to keep its mouth jammed open
click on the slug the bird is holding

Chapter Five
------------
(Reemus) go to the leftmost screen, click on the antennae of the big yellow flower on the tree, then click on the donut field in the foreground. Go one screen to the right.
(Liam) go one screen to the left. Click the pendulum plants until all of them are aligned at the top of the screen, on the same height as the bowl of cheese. Click on the bird. Walk on screen to the left.
(Liam) click on the twin parallel branches of the leftmost tree, right beneath the spider.
(Reemus) click on the puddle of mud beneath the spider net, then click on the big pile of grapes.
(Liam) should look like a giant bee now. Go to the rightmost screen, then click on the bee.

Chapter Six
-----------
(Liam) click on the hole leading to the honey.
(Reemus) click on the orange plant, then on the blue plant. Then align the six small round animals(?) until the sunlight is reflected onto the blue plant you just clicked on. This should make the weed inside begin to smoke.
(Liam) click on the handrail near the entrance, to get the hook-like pipe loose. Click on the root of the blue plant, then click on the blue bear. Click on the hole leadin to the honey, then on the root with the beak-like thorn.
(Reemus) click on the root in front of Reemus twice, then on the bag of the purple plant.
(Liam) click on the root again, twice.
(Reemus) click on the severed purple plant, then on the root.

Chapter Seven
-------------
There are three different ways to play Chapter Seven:

Chapter Seven - Double Hero

(Reemus) click on the plants in the foreground, then on the cave entrance. Click on the frog to hide inside. Click on the plant next to the frog, then on the evil creature.
(Liam) walk two screens to the right, then back to the entrance. Click on the sleeping hamster twice, then walk to the right. Click on the cactus in the background, then walk back to the left. Click on the burning animal in the foreground, which looks like a coral fish, then walk back to the right and click on the cyan scavenger. Walk to the right and click on the parasite.

Chapter Seven - Lucky Coward

(Reemus) Click on the mouth of the frog.
(Liam) Walk two screens to the right, then back to the cave entrance. Walk to right.

Chapter Seven - Double Coward

(Reemus) Click on the mouth of the frog.
(Liam) Walk two screens to the right, then back to the cave entrance. Walk to left.